Author Topic: Trillion ship CPA  (Read 3564 times)

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Trillion ship CPA
« Reply #15 on: October 17, 2012, 09:25:18 am »
17 million, I'm pretty sure.  It was someone testing with a bunch of golems on one planet back when each golem tripled the size of incoming waves.

What about the guy who set off the MkIII nuke and had 6500+ AIP?

Didn't he have something like an incoming wave of 10+ million?

Also, why can't I find that screenshot/thread?

Edit:
Correct AIP value, as the 5000 is from the nuke alone.

Offline Nalgas

  • Hero Member
  • *****
  • Posts: 680
Re: Trillion ship CPA
« Reply #16 on: October 19, 2012, 03:57:47 pm »
Heh. I wasn't the one who originally did that, but I remember screwing around with stuff like that too just to see what would happen when I saw people posting about it. I know I got into the millions and crashed it when it couldn't allocate enough memory for all the ships. If no one's "fixed" it since I last tried, Defender mode is excellent for hard-crashing the game that way even now after the addition of carriers and whatnot. You can pretty easily get into seven digits with the right settings/starting condition, and then it explodes.