Poll

What should the AI's policy towards freeing guards when they enounter a transport?

Never free based on transport presense alone, reguardless of what is (or isn't) in the transport
6 (37.5%)
Only free if the transport has military units in it, don't free if the transport is empty or has only non-military units in it
2 (12.5%)
Only free if the transport has something in it (military or otherwise), don't free if the transport is empty
0 (0%)
Always free, regaurdless of what it holds, free even if the transport is empty
2 (12.5%)
Always free on alerted planets, never free on non-alerted planets
6 (37.5%)
Other (please post idea)
0 (0%)

Total Members Voted: 0

Author Topic: Transport and AI Freeing Behaviour  (Read 3194 times)

Offline lifenoodles

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Re: Transport and AI Freeing Behaviour
« Reply #15 on: September 26, 2011, 08:41:33 am »

If you're just sending transports it doesn't look like that alerts planets, unless I just wasn't sending enough transports in my tests.  I'm pretty sure it treats transports like it treats scouts it can see, shooting at them but not really caring that they're there for alert status.


I could be wrong but I'm almost positive that it treats transports as 1 ship in the system in terms of alerting it, regardless of how full it is. You would need a lot of transports to set a planet on alert I think, probably more than the cap for transports? Supporting this is the fact that AI Eyes don't react if you fly in with 1000 ships in transports to an enemy system with say 200 ships, it's only when they unload that they count as being in the system. This is pretty nice behaviour actually if you're moving through an enemy sytem with an AI Eye and you don't want to have to deal with it properly.

Offline TechSY730

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Re: Transport and AI Freeing Behaviour
« Reply #16 on: September 30, 2011, 10:15:26 am »
Well, it seems we have a tie between free never and always free on alerted planets, never free on non-alerted planets.

Should I do a tie breaker poll, or do you think you can work with this result?

Offline keith.lamothe

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Re: Transport and AI Freeing Behaviour
« Reply #17 on: October 03, 2011, 10:51:40 am »
or do you think you can work with this result?
I think I need to investigate the logic to see why it's freeing at all :)
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Offline TechSY730

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Re: Transport and AI Freeing Behaviour
« Reply #18 on: October 03, 2011, 02:38:51 pm »
or do you think you can work with this result?
I think I need to investigate the logic to see why it's freeing at all :)

Yea, that seems to be a good first step, figure out what is causing their erratic freeing behavior now. No one seemed able to explain what the current transport freeing logic is.