You have the image of a raider on the front still, yet the new icon seems to be of the ... er.. regenerator golem? maybe.. (edit: Botnet golem.)
Just wondering which is supposed to represent AI war nowadays..
(first impressions, will edit/post more later)
edit:
the 'wave monitor' is more of an activity monitor, or significant events monitor - lately its become more than just saying 'waves in 2 minutes! Brace for impact!'
as well, I believe its clickable nowadays, that should be mentioned i think
editsomemore
when your going over unit cap scale, you dont really explain what it does:
"You can change how many ships the players and the AI get to use. Normal is very much
recommended, but High lets you have many more ships -- however, your CPU may not be able to
hold up. If you’re playing on a very low-power computer, then Low might be a good idea."
Id recommend you add something along the lines of
Unit scaling does not influence gameplay very much - as the scale gets higher, the number of units increases, however their attributes are divided accordingly. A full unit cap of fighters on any unit scale will have the same aggregate health and damage as any other scale. As well, certain units, such as starships (discussed below) are not scaled by unit cap
editsomemore+1
at the performance profile, it should also be worth noting that the profile generally has no effect on gameplay, just how much computing power is used
edit of +3 editedness
Does the fluff reguarding ammo types really matter? 'the bomber uses energy bomb ammo, which does stuff'... 'the bomber is effective against heavy stuff'
Perhaps looking at it from an abstract view point of actually playing the game, it doesnt matter so much.. because, well, other than sniper shots(not even called sniper shots anymore, railgun or sentinel's energy wave), dark matter, and missiles (to a lesser extent, shell if bulletproof are on the field), it doesnt matter what ammo is being used
Edit4life
When your talking about frigates, the image says 'cruiser I' below it
edit 5
When talking about bonus ships, you kinda lightly touch that there are a ton of them, and then list two. Id recommend that you have a list, say of a dozen, with little or no description beyond their name, and then a 'and many more' or something
Also, you never seem to explain what an ARS is, or why its important to capture them, except as a fairly minor side note under bonus ships.. yet they are referenced all over the manual
edit 6
what are shield bearers?
edi7
it might also be worth mentioning mobile builders and their role in the constructors section.. they are a major part of beachheads and such after all
edit 8
Perhaps also somewhere mention some ai-only toys? ion cannons being the MAJOR one - they arent even mentioned in the entire thing
9-edit
I think thats it then.. it seems to largely explain what stuff does..
Cant really think of much else, other than perhaps directing players to the forums for any additional questions.