For later, but wanted to raise the question now, and related to two things we've discussed here:
One of the things I'm wanting to do leading up to the next expansion is to replace the normal (non-home) AI command stations with a variety of types randomly selected during mapgen. Not entirely dissimilar to how during the run-up to 4.0 guard posts were changed from always-the-same-thing to the different kinds we have now, but with a focus on utility and support functions rather than just a ton of tank or dps (if you want that, the Fortress King already awaits you). The expansion would add new station types, but the base game would get a moderate selection too.
One such kind could be a "surveillance command station" or something like that, which is only ever seeded if Lazy-AI is off, and:
- Any planet closer to it than any other surveillance command station is considered "assigned" to that station. This assignment is made during mapgen and doesn't change if any surveillance stations are killed or whatever.
- That "if Data Center is killed, launch counter-CPA with strength proportional to total number of times this rule has been triggered" rule would be in effect, but only if its planet's assigned surveillance station was still active.
- That "if Command Station is killed and nearer the AI HWs than the Human HWs, lauch counter-CPA with strength proportional to how near it is to the AI HWs" rule would be in effect, but only if its planet's assigned surveillance station was still active.
- There'd be a new form of hacking whereby a surveillance command station could be rendered "inactive" (for the purposes of the above rules) without destroying it and thus without incurring AIP.
- Just to be clear: destroying a surveillance station would render it pretty thoroughly "inactive"
Anyway, this would give the AI some kind of sensible response to you blowing up important stuff, and you'd have four ways of dealing with that:
1) Just eat the counter-CPAs, which shouldn't be terribly hard unless you're playing low-AIP (and it's fine if you want to do that, but this particular option may not be pleasant).
2) Just kill the surveillance stations of any area you want to avoid the counter-CPAs; costs AIP but if the surveillance station(s) in question are on planets you already want, well, there you go.
3) Hack the surveillance stations of any area you want to avoid the counter-CPAs; ramps up hacking antagonism (making it harder to hack for K or Bonus picks or whatever later) and may be a hard fight depending, but no AIP and no CPA.
4) Just turn on "Lazy AI" in the lobby
Perhaps for added challenge you could hang a "Kick Me" sign on the AI Home Command Station?
Thoughts?