I don't find RuntimeData/Expansions/1/Language, all the texts seem to be in RuntimeData/Language for me.
For the olems I will combine the broken and non-broken into one post because they belond together.
Armored Golem - Broken
old:
Incredibly highly armored, this golem fires many powerful flame waves in quick succession, letting it really chew through groups of enemies. Vulnurable to enemies that can pierce its armored exterior.
This golem is ancient and broken, and must be repaired to full health before it will become operational.
There will also need to be at least 600,000 net energy available before the golem will come online.
new:
Incredibly highly armored, this golem fires 5 very powerful flame waves in quick succession, letting it blast through even the strongest armor.
Vulnurable to enemies that can pierce its armored exterior.
This golem is ancient and broken, and must be repaired to full health before it will become operational.
There will also need to be at least 20,000 net energy available before the golem will come online.
Arbmored Golem
old:
Incredibly highly armored, this golem fires many powerful flame waves in quick succession, letting it really chew through groups of enemies. Vulnurable to enemies that can pierce its armored exterior.
new:
Incredibly highly armored, this golem fires 5 very powerful flame waves in quick succession, letting it blast through even the strongest armor.
Vulnurable to enemies that can pierce its armored exterior.
Edit from Keith; here's what I went with:
This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame.
This golem is ancient and broken, and must be repaired to full health before it will become operational.
You must also have enough net energy available to power the golem (200k on Broken-Golems-Medium, 20k otherwise) before it will come online.
(the non-broken variant doesn't have the second and third lines, obviously)