what is a "garbage collector"
sry techsy730 my english is not perfect ... i cannt understand what you posted ...
so is there no way to give ai war the possibility to handle more memory ... i mean my game runs most time on around 1,5 GB ... but i have 8 GB ram :-) ... i think most have today 4GB standard of RAM ...
It would be hard to explain it in detail unless you are already familiar with computer science, but I will give you the basic idea.
A garbage collector basically finds unused "stuff" and "cleans" it up so that space can be used by other "stuff".
Thanks to the other software AI War is running on (the Unity engine), it is force to use a specific garbage collector. Sadly, it has a bug where if it needs to clean up a lot of "stuff", instead of taking the time to clean it, it will give up and throw that heap sections error you are getting.
And no, sadly, the Unity Engine (what AI War runs on) does not give a way to say that you want more than 1.5GB, even if your computer has much more than that.
In other words, the devs are limited to 1.5GB or so, and if they get near that limit, there is a good chance the game will crash, thanks to a bug outside of their control.
There is basically nothing the devs can do at this point outside of moving to another engine (VERY unlikely), or finding ways to cut down memory usage even further (though from what I understand, there isn't much more they can shrink memory usage down, because this is such a MASSIVE scale game)
I'm hoping that the people who make Unity, the part of the program that has the bug you are running into, fix this soon.