Author Topic: Alt Planet Names and Speed (New engine questions)  (Read 2582 times)

Offline Montaire

  • Newbie Mark II
  • *
  • Posts: 17
Alt Planet Names and Speed (New engine questions)
« on: November 25, 2010, 12:25:15 pm »
Is that functionality still there ?

We created a new game last night after doing all the updates and it did not work.

Also there's this new speed thing for regular, or Epic. What was the old default ?

Offline wyvern83

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: Alt Planet Names and Speed (New engine questions)
« Reply #1 on: November 25, 2010, 12:53:05 pm »
Epic is the old normal or default, Normal is the old faster, and Blitz is essentially 4x as fast as the old default. (or 2x as fast as the old faster)

I still see the text file for the alt planet names but I never used them so I don't know if it still works or not.

Edit: I found this on the wiki but I don't know how current the instructions are: http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_Alternate_Planet_Names
« Last Edit: November 25, 2010, 01:00:50 pm by wyvern83 »

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Alt Planet Names and Speed (New engine questions)
« Reply #2 on: November 25, 2010, 01:30:44 pm »
those instructions should be up to date now  ;)
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline wyvern83

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: Alt Planet Names and Speed (New engine questions)
« Reply #3 on: November 25, 2010, 01:48:30 pm »
So that's why all of my games have a planet "Murdoch" in them. I wasn't aware AI Wars used that file as a matter of course. *debates changing or leaving it

Is there a list for the regular names somewhere?

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Alt Planet Names and Speed (New engine questions)
« Reply #4 on: November 25, 2010, 02:02:05 pm »
>Regular names

As in, the other randomly generated names?  I don't think there is one.  :p
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Alt Planet Names and Speed (New engine questions)
« Reply #5 on: November 25, 2010, 02:42:10 pm »
I can confirm it works. Me myself I use this list that I attached.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Alt Planet Names and Speed (New engine questions)
« Reply #7 on: November 27, 2010, 09:47:29 pm »
The regular randomly generated names aren't from a list, they are created from lists of syllables that are internal to the game (with logic for cropping out things like triple-letters, etc).  Murdoch is an example name, and is the only one loaded off a list by default.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline wyvern83

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: Alt Planet Names and Speed (New engine questions)
« Reply #8 on: November 27, 2010, 09:52:37 pm »
I kind of expected that to be the case when I couldn't find a list file anywhere. I actually like a lot of the names it comes up with so that's why I asked.