Game is a mess right now, I agree.
So the last you want to do is make it official.
I completely disagree on the first point. From an entry level point of view, what is wrong with the current implementation of AI War? On the second point, I agree about the issues brought up about making an update official - ESPECIALLY in today's world of steam auto-updates and having to push patches through to various other digital distributors without auto-updates. The problem is, there is no middle ground between the 'official', the tested new changes, and the bleeding edge. The benefits of the in-game updater are fantastic- but the downside is that there is no easy way to recommend to a new player - "Grab patch X, patch X+1 adds nuclear trains and you're not ready for that yet." If you look at Dredmor and Drox, they release both beta and 'official' patches that still have bugs and issues to them. Take a step away from the official community here, and most people are used to a division of three stages; release, tested patch, and bleeding edge. Arcen's bleeding edge is a lot more stable and reliable than any studio I can think of, but there's no way for a player to get an updated version without the blood still dripping fresh from the wounds of the AI and 10/10 players. Putting aside Arcen's (generally superior) method of doing things, people are used to more rough edges on their patches than your definition of official would allow.
There are plenty of concerns in balance for pro players, and there are serious concerns about updating the tutorial in the days of Steam automatically and silently pushing them through, as well as the distribution. Rolling this out silently or bringing everything to that standard would a burden, but that's not really what I'm asking for. I'm aiming for something in-between.
But I'm arguing that for the 'career' players, the current version is much better than 6.000, and that the accessibility of the 'bleeding edge' will take a sudden drop when an entire resource is ripped out, and infrequent players without much time will get horribly lost, and the strategic questions will change, not just the details of the answers.
The balance is almost perfect right now for a semi-casual 7/7 co-op game. There should be less stalling due to reinforcements, special forces are no longer out of control, Dark Spire could take over the universe... from the point of difficulty curve and accessibility, the current version is much less of a 'mess' than 6.000, although I'm loathe to call 6.000 a mess, the patrols were insane.
Putting aside entirely real developer concerns, the major reservations I have about this as a consumer are 1). I don't know Arcen's roadmap. 2). We have rather major discussions going on, from questions of balance to removal of mechanics (armor as a value) to the merger of crystal and metal with the promotion of hacking. 3) When things hit a weekly cycle it is impossible to keep casual co-op groups up to date without burning out on a). explaining things b). organizing people's schedules c). keeping an eye out for the couple of players who inevitably forget to raid a warp gate next to their HW.
The current system has worked fine for things as they are now... however, new expansions, new balance, and new features are one thing. Removing crystal, promoting hacking, changing armor to a binary mechanic, and to a much lesser extent, reducing knowledge and aip scale are the sort of thing that put the
bleeding into bleeding edge.
They may even continue to be fine. But with everything on the horizon, I figured I should raise my concern even if I'm not certain about it or figured out all the details of it, especially since I don't now about the timeframe we are looking at for the next AI War expansion will leave us with weekly updates or whether the two entirely new games will divert resources and leave us with the equivalent of patrol overspending by a factor of ten for a few months, except revolving around core economy.
I'm confident Arcen can manage the release schedule and updates, but I wouldn't feel very responsible if I didn't voice my concern.