Hi there, I'm a new AI war player and just thought I'd share a few thoughts and ask a couple of questions:
My first game was played on a 40 planet map with 2 difficulty 7 AIs. Thought I was doing ok for a while but eventually just ground to a halt and could not seem to go anywhere.
I'm currently in the middle of my second game on a 60 planet map against 2 difficulty 6 AIs. Doing much better this time I think, hopefully on course for a win.
This game is SO different to normal RTS games that I almost gave up pretty early on. I think the problem is that a lot of games claim to be different and then you play them and find out that really, they're just the same old recycled gameplay. AI war came across to me as 'supreme commander in space' with a few minor changes. Trouble is, if you try and play it like sup com then it's going to be an up-hill struggle and it took me a while to figure out why I was having such a hard time.
The reinforcement mechanic caused me some issues. It was not clear to me that the AI would put pretty much ALL of it's allotted reinforcements into planets bordering my own. This is clearly marked on the galaxy map but I think that including more about how reinforcement works in the tutorial would have been beneficial.
Personally, my natural tendency is to build strong defences on my home planet, take a neighbouring planet, thoroughly consolidate and then move on. This resulted in me having to constantly fight against very tough planets in my first game. In my second, my expansion is much more explosive. I took several around my home system very quickly and now I'm blasting through the big border planets and making sure I have enough forces to take several beyond that as well.
So, to the questions:
1) What is the point of destroying the warp gates? In-game, the text says that it stops them reinforcing but that just is not true. Do they just initiate the occasional attacks with several hundred ships? Is there any danger in just leaving warp gates on planets that I control? (not sure if this is even possible)
2) I felt like to get information that I needed to be able to play properly, I had to come here, look at the wiki, etc. I'm curious as to why there are not other sections in the tutorials covering this stuff. (e.g. the reinforcement mechanic, the strong vs/weak vs information, v + right click, ctrl + right click, etc)
3) Previously, when I came up against a difficult planet, I'd get a big force in and move them around, slowly destroying all the guard posts, etc. As the AI keeps reinforcing, this meant that I would take a very long time and suffer heavy losses when taking enemy strongholds.
On my current game, I've found that the best way to take a difficult planet is to get a big force together, send them in and move them to the command station. I then get one ship to attack the command station. The AI will then send pretty much all the ships in the system against my blob of ships. Because they all start at different ranges and have different speeds, the AI ships arrive in small groups and are easily destroyed. I'm then free to blow the command station without fear of retaliatory attacks. Would this be considered an exploit? Is it just because I'm playing on difficulty 6 and they'd do something more intelligent on higher difficulties?
4) Fast and Dangerous mode. Not played with this yet but from what I've read, it seems to be the 'standard' way of playing. If so, why is it not called normal and normal renamed to slow or something? The main barrier for me getting involved with this game has been the time required. I'm not sure as I haven't used it, but I get the impression that fast and dangerous mode would help reduce the amount of time a game takes.
Congrats on making this amazing game, it's a slightly humbling experience to be massively outflanked and seemingly out-thought by an AI opponent on the 'normal' difficulty. This last weekend, I kept meaning to play for an hour and then do something else. I look up at the clock and it's suddenly 4 hours later! Even then, I get 'just-one-more' disease for another half hour before managing to pry myself away. It's a fantastic game and all the more impressive for being (mostly) the work of one guy.