Right now we are in the middle of a game where one of AIs has maws.
- A batch of ~12 mark2 scouts was completely eaten (grav drill + tachyon guardian + maw, I guess). The galaxy filter for scouts shows only 8 while I have the cap full (20/20) in the docks. For the love of everything horrible, PLEASE, make scouts of all things immune to being devoured - they are the only unit you just cannot replace in, well, scouting (especially if this happened about 5 hops away from any civilised world). If it comes to this I will have to unlock scouts mk3 only to be able to scout anything further than 3 hops away (and hope the cap of 30 is enough to find all A-Prime generators).
- I sent a fleet of ~250 ships mk2 against a planet and escaped with ~27; I couldn't outdamage maws' eating them (it was a mk2 planet). If not for my partner's quick reaction and combined fleet of all of our ships (tier1, tier2, tier3) I would have been crippled beyond recovery.
Now, I don't mean maws are a bad concept but I would really appreciate if:
- I could get any information if any ships of mine are eaten (I've searched ~3 minutes on pause for 5 scouts of my partner and I couldn't find them neither with filter nor with good old 'look at the planet and count' way; we concluded those were devoured but we have no way to PROVE it).
- There was an option to self-destruct the devoured ships. I can live with having to rebuild my fleet after being eaten. My loss, as I didn't anticipate to be that outmatched. I cannot live with NOT having any ships for insanely long time; I have to wait, wait, wait and wait until they get digested and waste the time pointlessly before that happens.
Of course, the same concerns disassembler starships and any other ship which can devour ships :-).