Author Topic: This may seem ridiculous but...  (Read 3477 times)

Offline chemical_art

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This may seem ridiculous but...
« on: March 07, 2012, 09:45:14 am »
Can forts get a radar dampening range of 30k? Sentinel frigates eat them up on both sides. It's very frustrating that those 70 sentinel frigates on low cap decide to all hit my fort, annihilating it.
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Offline keith.lamothe

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Re: This may seem ridiculous but...
« Reply #1 on: March 07, 2012, 09:48:25 am »
I've made a note to give all forts (and superfort) 30k radar dampening if there are no fatalities in this thread ;)
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Offline Nodor

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Re: This may seem ridiculous but...
« Reply #2 on: March 07, 2012, 09:55:30 am »
Sentinel Frigates are now very dangerous - and very good reasons to make sure you have a lot of force fields over valuable objects - like fallen spire shards or home command stations.


Offline TechSY730

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Re: This may seem ridiculous but...
« Reply #3 on: March 07, 2012, 10:08:05 am »
As long as the radar dampening range is large (remember, larger is less effective), then sure, I'm fine with that.

30k is still well within the range of most ships, so few ships will be hurt by this change.

EDIT: Oh, of course, both human AND AI forts and superforts should get this change.

Speaking of long range units decimating support stuff, any word on giving transports anti-matter bomb immunity? And do transports currently have sniper immunity?
« Last Edit: March 07, 2012, 10:10:41 am by techsy730 »

Offline TechSY730

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Re: This may seem ridiculous but...
« Reply #4 on: March 07, 2012, 10:09:23 am »

Offline orzelek

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Re: This may seem ridiculous but...
« Reply #5 on: March 07, 2012, 02:27:20 pm »
I simply gave up on trying to play against AI with bombards. It's simply to annoying and/or requires large amounts of micromanagement.

Offline Wanderer

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Re: This may seem ridiculous but...
« Reply #6 on: March 07, 2012, 02:30:46 pm »
I simply gave up on trying to play against AI with bombards. It's simply to annoying and/or requires large amounts of micromanagement.

I find them no more annoying than fighting against AIs with Snipers, Zenith Snipers, or Blade Spawners.  Which, I should mention, annoy the heck out of me... :)
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Offline Hearteater

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Re: This may seem ridiculous but...
« Reply #7 on: March 07, 2012, 02:31:50 pm »
Yeah, Bombards aren't any rougher to me than a number of other bonus ship types.

Offline Wanderer

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Re: This may seem ridiculous but...
« Reply #8 on: March 07, 2012, 02:44:46 pm »
Yeah, Bombards aren't any rougher to me than a number of other bonus ship types.

Agreed.  Maws and Honeycombs are still the worst AI bonus ships to me.   Bombards, meh, fine, kill 10 / 30 seconds when I get into a system.  I'll get you yet, my pretties!  With the new ARS hacks it'll be a lot easier to get hunters if I need them, Raptors are fine choices for Bombard hunts.

I can see the difficulty for some if they play on standard waves though.  A flock of those puppies will HURT.  But really only for the alpha strike.
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Offline Solarity

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Re: This may seem ridiculous but...
« Reply #9 on: March 07, 2012, 05:13:32 pm »
How about making the cursed golem not effected byradar dampening?

Offline chemical_art

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Re: This may seem ridiculous but...
« Reply #10 on: March 07, 2012, 09:54:15 pm »
How about making the cursed golem not effected byradar dampening?

It would cause it to outshine the artillary golem I think. That golem at least fires once per 8 seconds, and is dedicated to that kind of thing.

On the other hand, with my usage of it as a long range fleet swatter, I never noticed.
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Offline Solarity

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Re: This may seem ridiculous but...
« Reply #11 on: March 08, 2012, 03:48:51 am »
Speaking of the artillery Golem, is it meant to be able to shoot through Spire Warship shields?

Offline Bognor

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Re: This may seem ridiculous but...
« Reply #12 on: March 08, 2012, 06:42:07 am »
I've made a note to give all forts (and superfort) 30k radar dampening if there are no fatalities in this thread ;)

Would that prevent Spirecraft Implosion Artillery being a useful counter to fortresses?  They have no immunity to radar dampening listed, and their ranges are from 23,000 to 31,000 as listed in the reference tab.  I rather like the idea that there's one Spirecraft that counters forts.
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Offline Hearteater

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Re: This may seem ridiculous but...
« Reply #13 on: March 08, 2012, 09:42:15 am »
Fortress ranges are less than the 30k radar dampening range they are getting so anything that could previously shoot at them from outside their range still can, but must get to at least 30k distance first.  Which is primarily to shut down sniper-type units.

Offline TechSY730

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Re: This may seem ridiculous but...
« Reply #14 on: March 08, 2012, 10:23:56 am »
Fortress ranges are less than the 30k radar dampening range they are getting so anything that could previously shoot at them from outside their range still can, but must get to at least 30k distance first.  Which is primarily to shut down sniper-type units.

If that is the case, I fully support it.

Now if only auto-kiting didn't make my Spirecraft implosions move too far to shoot at its target.