Author Topic: This AI is awesome.  (Read 263909 times)

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: This AI is awesome.
« Reply #255 on: November 01, 2012, 09:12:58 pm »
I am hacking a world.

AI launches a tachyon missile.

Discover 3k special forces cloaked ships surrounded my core of ships.
Priceless.
In reaction or ship cost? :)

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: This AI is awesome.
« Reply #256 on: November 01, 2012, 09:16:46 pm »
I am hacking a world.

AI launches a tachyon missile.

Discover 3k special forces cloaked ships surrounded my core of ships.
Priceless.
In reaction or ship cost? :)

The core group of ships were a MK V battleship and 100 allies. The 3k flimsy ships I think were scared. I still came out with about 50 allied ships and my champ.

The cockroaches, once exposed in the light, scampered away under my boot. 
Life is short. Have fun.

Offline Vihermaali

  • Newbie Mark II
  • *
  • Posts: 15
Re: This AI is awesome.
« Reply #257 on: November 20, 2012, 03:28:32 pm »
Did AI suddenly get more intelligent? I bought this expansion and... AI troops don't suicide anymore. I've seen 1k+ ships just wandering around AI systems (NOT my border systems), hit-and-run attacks (destroy one system, retreat), ships from neighbor systems will come to help when I attack a system with my champion and AI doesn't just blindly pile up ships on wormholes.. they retreat. I'm still playing with the same 7/7 AIs as always.

This is awesome.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: This AI is awesome.
« Reply #258 on: November 20, 2012, 03:41:03 pm »
Did AI suddenly get more intelligent? I bought this expansion and... AI troops don't suicide anymore. I've seen 1k+ ships just wandering around AI systems (NOT my border systems), hit-and-run attacks (destroy one system, retreat), ships from neighbor systems will come to help when I attack a system with my champion and AI doesn't just blindly pile up ships on wormholes.. they retreat. I'm still playing with the same 7/7 AIs as always.

This is awesome.

Yep. Keith has been working hard to give the AI new behaviors and better tactics.
As you can see, it is making the AI a much more interesting opponent, not to mention a bigger threat. ;)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: This AI is awesome.
« Reply #259 on: November 20, 2012, 04:14:58 pm »
Yea, from time to time we give it a new edition of "101 Ways To Exterminate Humanity" ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: This AI is awesome.
« Reply #260 on: November 20, 2012, 04:16:43 pm »
That's one of the biggest advantages of how we've been developing the game on an ongoing basis.  Each year we've added various new behaviors and tactics and abilities and so forth for the AI, so each year it's become more deadly and interesting.  The new threat fleets and such are certainly a major jump upwards. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dichotomy

  • Jr. Member Mark III
  • **
  • Posts: 93
  • Fan of Summer Glau
Re: This AI is awesome.
« Reply #261 on: November 22, 2012, 01:57:08 am »
In the middle of a CPA, an AI tractor train picks up enough firepower to alert the planet they are carried to, freeing an EMP guardian, and triggering a Core Raid Engine...

Death followed swiftly.

You are all insane. In. Sane. No argument.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: This AI is awesome.
« Reply #262 on: November 22, 2012, 09:29:35 am »
In the middle of a CPA, an AI tractor train picks up enough firepower to alert the planet they are carried to, freeing an EMP guardian, and triggering a Core Raid Engine...

Death followed swiftly.


Gotta love them Etherjet kidnappers. Have had that happen too :P
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: This AI is awesome.
« Reply #263 on: March 27, 2013, 03:02:03 pm »
AI sent a force of cloaked neinzul shadow frigates through my black-hole enforced chokepoint to assassinate two back systems, causing an energy brownout. In the middle of a wave against my homeworld. I didn't die, but it was quite close.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: This AI is awesome.
« Reply #264 on: March 27, 2013, 03:12:01 pm »
AI sent a force of cloaked neinzul shadow frigates through my black-hole enforced chokepoint to assassinate two back systems, causing an energy brownout. In the middle of a wave against my homeworld. I didn't die, but it was quite close.
Really?  I was considering adding "sneak" logic like that for a special kind of attack to keep players honest about their tachyon coverage, but I don't think I've ever actually told it to hold fire while crossing an enemy system to get to a different one.  Maybe it's just the old "if cloaked try to stay cloaked" logic Chris added ages ago.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: This AI is awesome.
« Reply #265 on: March 27, 2013, 03:13:20 pm »
I think the logic was for them to not fire on anything except their AI-thread-chosen specific targets if they are cloaked, yeah.  So they wouldn't just fire on random things that they passed.  That was making cloaked ships pretty useless in the hands of the AI for a while there a couple of years ago.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Ygdrad

  • Newbie
  • *
  • Posts: 2
Re: This AI is awesome.
« Reply #266 on: April 10, 2013, 08:52:54 am »
I'm still pretty new to the game and so was trying a 7/7 match with the AI type set to moderate. I decided to be very careful and only alert one planet at first since there were a lot of nasty ones near my homeworld. I enter one of my neighboring planets, and to my horror, the AI grabs a bunch of my ships with tractors and proceeds to pulling them through wormholes to a bunch of other systems, alerting them.

D:

Following that I got hit by a raiding force comprised of a mix of mark3 and 4 ships... never stood a chance.

Was the AI programmed to do horrible things like that or was it just trying to escape from my fleet and simply forgot it was dragging half of it along?
« Last Edit: April 10, 2013, 12:36:30 pm by Ygdrad »

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: This AI is awesome.
« Reply #267 on: April 14, 2013, 07:19:31 am »
Was the AI programmed to do horrible things like that ...?
It does like to things like that, yes  ;) (For dealing with that specific problem in the future, select the tractored ships and press Delete to scrap them)

Oh, and welcome to AI War :D

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: This AI is awesome.
« Reply #268 on: April 14, 2013, 09:48:06 am »
Was the AI programmed to do horrible things like that or was it just trying to escape from my fleet and simply forgot it was dragging half of it along?
I seem to remember the "kidnapping" mechanic to be specifically coded for tractor-beam bearing vessels. But it's not doing it "to alert itself" in order to hit you with bigger ships. It's just doing it to deprive you of ships. However, the side effects can, as you've seen, be rather devastating :D
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: This AI is awesome.
« Reply #269 on: April 14, 2013, 12:54:10 pm »
Was the AI programmed to do horrible things like that or was it just trying to escape from my fleet and simply forgot it was dragging half of it along?
I seem to remember the "kidnapping" mechanic to be specifically coded for tractor-beam bearing vessels. But it's not doing it "to alert itself" in order to hit you with bigger ships. It's just doing it to deprive you of ships. However, the side effects can, as you've seen, be rather devastating :D

Actually, it's for both purposes -- alerting itself as well as depriving you of units.  It wouldn't drag them so far if it just wanted to deprive you of units.  I made them run over a number of planets specifically to make them more dastardly.  ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!