General Category > AI War Classic
This AI is awesome.
PhonSiE:
I admit that this is the most fun I've had in any RTS game.
The AI is so dynamic that I could not predict what it was going to do next at almost any given time. I think I attempted to build a base on the planet below me almost ten times. When I thought I had it pretty well defended against maybe 1000 ships, there appeared a warning of a wave of over 5000 ships would present itself on this same planet. No one could believe it. While I watched this huge wave of ships came out of those wormholes, I knew I was done for. The base I built on this planet was gone really quickly, because a majority of the wave were bombers. Then they went for my home planet. I was sure that I was going to die. Somehow my allies managed to reach me in time with enough ships to counter the AI.
The bombers reduced all my force fields to nothing, but for some reason they retreated when they could have easily annihilated me. The other thing I noticed is that the ai mindlessly got stuck attacking harvester exo-shields with space planes and cruisers, which would take practically hours to destroy. That also helped keep me alive. Other than those two things, I think the AI is simply amazing and something I've never seen before.
Thanks for the game everyone.
x4000:
Hey PhonSiE, welcome to the forums!
I'm glad you guys are having such a great time, this is a really cool thread.
I won't hijack it with discussions of potential future enhancements, but some of those changes such as reactions to force fields and how the AI prioritizes finishing off human players are still something I'm experimenting with a bit. I'm overall happy with how it's working now, but there are a few key behaviorlets that I'm missing. It's very difficult to "train" an emergent AI, so sometimes I have to read between the lines of the behaviorlets I've designed to see how they might combine into some behavior like the AI running away at a stupid time. I'm just pleased it doesn't do that sort of thing more, haha, that's usually the problem with highly emergent AI systems.
Anyway, thanks for the thread, this is a real morale-booster. :) I think this is a cool one to sticky. Anyway, other than this I'll stay out of this thread and we can discuss AI improvements and such at more length in the suggestions forum.
liq3:
--- Quote from: x4000 on August 23, 2009, 03:13:18 am ---Hey PhonSiE, welcome to the forums!
I'm glad you guys are having such a great time, this is a really cool thread.
I won't hijack it with discussions of potential future enhancements, but some of those changes such as reactions to force fields and how the AI prioritizes finishing off human players are still something I'm experimenting with a bit. I'm overall happy with how it's working now, but there are a few key behaviorlets that I'm missing. It's very difficult to "train" an emergent AI, so sometimes I have to read between the lines of the behaviorlets I've designed to see how they might combine into some behavior like the AI running away at a stupid time. I'm just pleased it doesn't do that sort of thing more, haha, that's usually the problem with highly emergent AI systems.
Anyway, thanks for the thread, this is a real morale-booster. :) I think this is a cool one to sticky. Anyway, other than this I'll stay out of this thread and we can discuss AI improvements and such at more length in the suggestions forum.
--- End quote ---
Cool, my thread got stickied. :D
Well, too add to the morale boost, this is easily the best AI I've played in ANY RTS. I can remember a few others that come close, but they mostly played too perfectly, or too robotic.
Hrm, I must think of something cool the AI has done... Hrm.
Oh. This isn't that cool, but I remember one game where I loaded a save, and all of a sudden 700 ships came from an adjacent planet to take out a bunch of turrets I had parasited on one of the homeworlds. I was like "omg wtf o.O!" when that happened.
Echo35:
--- Quote from: liq3 on August 23, 2009, 03:21:30 am ---Well, too add to the morale boost, this is easily the best AI I've played in ANY RTS. I can remember a few others that come close, but they mostly played too perfectly, or too robotic.
--- End quote ---
Yes. Yes it is. Even playing with Random AI, I'm starting to be able to tell which AI I'm playing, simply because they're all so unique and have such specific play styles, and all very well done. Just as long as X uses it to make video games and doesn't work for a robotics lab or anything, the human race is safe ;D
Mavvvy:
This game is stocked with so much quality, and value for money its unreal.
Plus I'm convinced the ai in my game has become sentient and has taken over my computer as the clock on my bottom right had corner has turned into a Defcon meter. Skynet anyone?
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