Diazo spends 7 hours on 10/10 doing what a player could do in less than one hour on 8/8.
*wince*
That was an offhand comment about economy with starships and not unlocking harvesters, I'm not sure how applicable it is due to the AI's I'm facing.
I left it on random and drew Camouflager and Turtle. I then went and did deepstrikes on 3 datacenters, one 3 hops, one 4 hops and one 5 hops out, all in different directions. I then captured a planet 2 hops out.
I highlight the AI types because Turtle has a *lot* of ships, even on non-alert planets. It's up to 200 minimum at this point on a planet I have not alerted all game, that slows things down majorly. Camouflager is also annoying because I'm never sure how many ships it has for defense so I wait for a bigger fleet then I would otherwise.
Add in that I have one of the more defensive (so slower) play styles I've seen on the forums I'm not sure how correct that comment is.
Would what I'm doing be faster on diff 8? For sure, but I would also have 3 or 4 planets captured by this point as I would not insist on keeping AIP at 10 for my first two planet captures.
Even having said that, I'm worried the core worlds are going to be so built up by the time I get there that I can't win the game.
Not sure how this applies to the blobbing conversation but I'm hesitant to hold my game up as an example for either side, it's a very weird game that I'm honestly not sure I'm going to continue despite the fact that I'm quite a good position strategically at this point.
D.
edit: ARGH!! EMP Guardian + Teleport Battle Station. Home Command Station survived with 0% health (17,000 of 2,000,000). Ow.