I've decided I'm not in the least interested in de-blobbing. Selecting X blobs and giving them separate orders, most likely pausing every few seconds to update them, isn't my idea of fun. In really tight fights, I can find myself doing that with one blob already and it doesn't feel very good. I really don't want a lot of pausing in my fights. It really breaks up the immersive feel of commanding a space battle. And that's what I want to do, command the battle, not pilot each unit personally.
So what I'd much rather is better control of my units' targeting. Right now I can set a "preferred target" but only one. I'd much rather a priority list. And I'd like to be able to exclude Marks. If my Snipers are supposed to take out Raid Starships, I want them to take out any Raid Starships, not just Mark IIIs. And being able to set these preferred targets when the enemy in question isn't in the system would be really nice. The F1 planet view could be used to do this. I also want to be able to exclude some ships. In my current game I've got a Grav Drill system where waves with Younglings can't get to me before they die, so I don't want my Sniper Turrets wasting time on them. Besides excluding targets entirely, I'd love to be able to set defensive fire, where units only fire once the enemy gets into range to fire on it. Think Military CS. I don't always want to Translocate ships from max range. And what about the difference between "Target Infiltrators" and "Target these specific Infiltrators that are about to kill my Zenith Power Generator?" There might be 1000 Inflitrators in the system, but only 100 might be the ones I care about at that moment. So there are Preferred Targets and then their are Specific Targets.
And what about engagement zones? I'd love to be able to block areas and have my ships FRD only enemies in those regions. Then I could prioritize the regions. Basically FRD could default to having one region that contained the whole system, but if I wanted I could break it up.
That's was just unit targeting, lets check out movement. I'd love it if I could set my teleporting ships to fall back at low health to an MRS for healing without me manually moving each ship individually and then accidentally selecting and putting them back on FRD before they get healed. Then we've got rally points. I'd like multi-stage rally points so I can move to point A and then FRD to point B. This would let me get my new ships out from under my Force Fields without manual intervention. What about rally orders for reclaimed ships, so I can ship them all back to my home system if I want.
All of those things would be much more interesting and useful to me than controlling 2-4 blobs instead of 1.