Hi,
I haven't played AI war for a while, and on logging in saw this thread. This is great news. I recently had to do a full windows re-install, so I was dreading the .NET installation so I could check out what's new in the game. Moving to unity is a brilliant move, for that reason alone. It seems to be a very impressive and robust rendering engine, and I can only see it doing great things for the game.
If anyone reads this and is curious about any other games that use unity, this is the best, most recent example I can think of:
http://www.interstellarmarines.com/ It's a completely different genre and game to AI war of course (and still under development, with some impressive tech demos), but I think it highlights what the engine is capable of in terms of gfx and performance.
Keep up the good work, and I look forward to trying out the new incarnation of AI war. I think I'll hold out until the port is ready. It will give me time to read up on the masses of features that have doubtlessly been added since I last played.
Oh, I've also had the opportunity to try out Tidalis, and from what I've seen of the demo, it's a very, very good game. It isn't my kind of thing, but it deserves to do very well indeed. I'll have my fingers crossed for you in the hopes it does as well as it should.