Author Topic: Them bloody hybrids...  (Read 1911 times)

Offline chemical_art

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Them bloody hybrids...
« on: July 28, 2012, 12:15:34 am »
I love advanced hybrids. What I don't like so much is that on a normal map on a "normal difficulty" they can antagonize the dyson sphere to the point I quit in less then 4 hours when said sphere is 6 jumps away and so is the antagonizer.***

They antagonized it in less then 3 hours on difficulty 7, just to clarify


Not sure if a bug or intended. But as a veteran using fallen spire it hurts. I pity the fool in the base game who has to deal with this.
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Offline Kahuna

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Re: Them bloody hybrids...
« Reply #1 on: July 28, 2012, 06:37:01 am »
The best way to deal with the antagonizer and super hybrid is to find and destroy both of them wile the antagonizer is still being built. That's when you see the "A strange Hybrid-like signal is somewhere in the galaxy". The "strange hybrid-like signal" is a module(like a turret/shield) attached to the Super Hybrid. While it's being built the Super Hybrid stays still but will defend the planet it currently is on. To find them you MUST have either MarkIV Scout Drone or Spire Scout(s) so you can scout the whole map. Leave MarkI and II scouts on some planets to "block" the ways so you see the super hybrid if/when it moves around. The just send the scouts do their job. Be careful with the Spire Scouts so u don't lose them.

And yes. It can be a pain in the ass to find and deal with the antagonizer.
« Last Edit: July 28, 2012, 06:40:52 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline chemical_art

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Re: Them bloody hybrids...
« Reply #2 on: July 28, 2012, 07:40:33 am »
I knew where it was.

But having the message pop up 2 and and half hours in my game seemed short, at least for difficulty 7.

Even with my blitzing fallen spire, by the time I was just getting cruisers the AI was already sending 2 gatlings every few seconds.

Especially when it was 6 jumps away.

I guess I could cheese and get a spire transport to solve my woes.

Actually, yes, I'll do that.

Update: problem solved.


Point remains: I pity the fool who lacks fallen spire.
« Last Edit: July 28, 2012, 07:49:20 am by chemical_art »
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Offline Hearteater

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Re: Them bloody hybrids...
« Reply #3 on: July 28, 2012, 10:39:42 am »
What 1-10 settings were you using for Hybrids and Advanced Hybrids?

Offline chemical_art

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Re: Them bloody hybrids...
« Reply #4 on: July 28, 2012, 11:11:38 am »
What 1-10 settings were you using for Hybrids and Advanced Hybrids?
4
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Offline Wingflier

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Re: Them bloody hybrids...
« Reply #5 on: July 28, 2012, 11:20:20 am »
Whenever I face Hybrids I just pick the Space Planes and it's not a problem.  You really need long-range raiding of some sort with that minor faction enabled or you're going to suffer.
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Offline Eternaly_Lost

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Re: Them bloody hybrids...
« Reply #6 on: July 28, 2012, 04:27:27 pm »
Whenever I face Hybrids I just pick the Space Planes and it's not a problem.  You really need long-range raiding of some sort with that minor faction enabled or you're going to suffer.

I find Raid Starships work great for that. I group MK1,2 and 3 all together when I see the warning and when I located it they go on a strike order. They take care of that super hybrid quite nicely as they just skip the shields.

Offline unclean

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Re: Them bloody hybrids...
« Reply #7 on: July 28, 2012, 10:56:47 pm »
Yeah, I whined about this too (the "lose the game" part is kind of dumb since I was playing with the hybrid plot on 7 like a moron).

To find them you MUST have either MarkIV Scout Drone or Spire Scout(s) so you can scout the whole map. Leave MarkI and II scouts on some planets to "block" the ways so you see the super hybrid if/when it moves around.
That's been my experience too. I haven't tried using transports or higher mk scout starships, but with mk3 scouts at least you need to clear out tachyon guardians for them to get anywhere, which can be really brutal with the time limit you get. It's even worse if the AI has sentinel frigates or something.

At least the Dysons can be held off indefinitely with a cap of HBC turrets, although one bad AI wave is pretty much game over. If you're playing with higher difficulty hybrid plots you also need MKII turrets for the second level gatlings and MKIII for the third, IIRC.
« Last Edit: July 28, 2012, 11:00:03 pm by unclean »

Offline Kahuna

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Re: Them bloody hybrids...
« Reply #8 on: July 29, 2012, 03:16:37 am »
Yeah, I whined about this too (the "lose the game" part is kind of dumb since I was playing with the hybrid plot on 7 like a moron).

To find them you MUST have either MarkIV Scout Drone or Spire Scout(s) so you can scout the whole map. Leave MarkI and II scouts on some planets to "block" the ways so you see the super hybrid if/when it moves around.
That's been my experience too. I haven't tried using transports or higher mk scout starships, but with mk3 scouts at least you need to clear out tachyon guardians for them to get anywhere, which can be really brutal with the time limit you get. It's even worse if the AI has sentinel frigates or something.

At least the Dysons can be held off indefinitely with a cap of HBC turrets, although one bad AI wave is pretty much game over. If you're playing with higher difficulty hybrid plots you also need MKII turrets for the second level gatlings and MKIII for the third, IIRC.
If you wait long enough the Dyson Gatlings start massing up for a big attack. First they come one by one and in small groups. Then they stop coming for a while and suddenly there's ~50 Dyson Gatlings destroying everything. You will need missiles to destroy them.. and more missiles later cause that wasn't all of them.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!