Author Topic: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)  (Read 20739 times)

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #105 on: August 25, 2010, 01:55:34 pm »
I have no idea, as this was a home planet in the middle of our territory, though I did notice that the AI were tractoring their ships to MRSs on their planets, I just never made the association that they would deliberately send their tugs out to DECLARE WAR ON US!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #106 on: August 25, 2010, 01:58:27 pm »
The tugs were there to tow away your colony ships.

More seriously, the tugs are basically perma-cloaked and invincible, so we'll probably need to find a way for them to not show up on the "radar" of either the player's UI or player ship autotargeting.  Basically like the wormhole guard posts that you wouldn't know were there short of an emp/tach.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #107 on: August 25, 2010, 02:02:34 pm »
i did notice a few ai tugs flying around (usually when a MRS is on planet), but I didn't know they were that hard to kill
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #108 on: August 25, 2010, 02:09:50 pm »
I'm still curious to know why they weren't revealed completely when they were tachyon'd; I thought logically they were immune to tractor beams.

--

TRACTOR BEAM MY COLONY SHIPS!?  FOR HEAVEN SAKES, NO!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!