Arcen Games
General Category => AI War Classic => Topic started by: x4000 on August 25, 2010, 03:58:10 pm
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The Wargamer's Chris Beck recently caught up with Arcen Games' founder, Chris Park (x4000 -- that's me) to chat about where the company came from and where it's going. Topics discussed include:
- The history and design goals behind AI War.
- The motivation for and results from the ongoing updates to AI War.
- The Children of Neinzul micro expansion, and the motivation for it's ties to Child's Play as well as the inclusion of the Hybrid Hives death machines.
- Tidalis, and why Arcen chose to follow up a strategy game with a puzzle game, as well as what sets Tidalis apart from casual games in general.
- Arcen's upcoming schedule, including AI War 4.0 (on Unity 3D & OSX), "Alden Ridge Arcade," the full Alden Ridge game, and A Valley Without Wind.
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That was a great interview--even though most of it was said in the past already, it's still a nice read provided that so much has already happened with AI War. I have this posted on the community as well. (http://steamcommunity.com/games/aiwar/announcements/detail/181456545273787670)
So I noticed that you seem to type large quantities of paragraphs at LIGHT SPEED.
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Many thanks. ;)
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I hope all goes well with the new baby for you and your wife!
I have a daughter who just turned 2 months old today!
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(Congratulations!)
Welcome to the community!
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Thanks much! And belated congrats to you, as well. :)