Tokamak (wikipedia): a machine producing a toroidal magnetic field for confining a plasma. It is one of several types of magnetic confinement devices, and it is one of the most-researched candidates for producing controlled thermonuclear fusion power.
Note: This defense has not yet been tested in practice, as it will take quite some time, knowledge and resources to set-up. I will probably know for sure over the coming weekend. I can't see why it would fail, unless ship placement logic will react to this in a strange manner. Feedback is much appreciated.
The basic goal of the Tokomak Defense is to defeat a 1000+ ship level IV raid without having to commit your fleet. The reason is that at high difficulty levels, you will get quite a lot of these raids, and if you want to fight them with your fleet, you have about 5 minutes to get to the raid from the moment that the warning signal sounds. Therefore, your fleet has to be near your planets all the time (about three hops away from where the raid will land), which is highly undesirable.
The Tokamak Defense is exceedingly simple:
1) Capture a set of planets with at most two connecting wormholes to the rest of the universe (perhaps three will also work, and perhaps more if you use the mobility of the III forcefields). This will be your basis of defense.
2) Research III forcefields, and build all I, II and III forcefields in a ring around each of the two wormholes, such that:
- the ring is unbroken
- there is as much space inside the ring as possible
3) Fill the forcefields with all of your lightning turrets, close enough so each covers a lot of the open space in the ring, but is not at the edge of the forcefield
4) Wait for the raid to fly into the trap and watch the death of a 1000 ships
5) During the raid, where necessary, maneuver your III forcefields to keep the ring closed at all costs
If it all works out, you shouldn't lose anything: some forcefield may get damaged but they should regenerate before the next raid. If not, scrap and rebuild.