^^^^
Right, that's exactly what I'm talking about. Right now you can set your engineers to ignore low power units, which means they won't try to build broken golems, but they also won't repair your active golems without specific directions. (Unless you leave your golems on all the time, which with their self-attrition becomes a pointless resource drain) It's not a fix, it just shifts the micro-management from keeping them off a broken golem to keeping them on a fixed one. It's less problematic to do it that way, but it's still a slight aggravation.