1) I didn't realize the Dyson sphere wouldn't do a blasted thing until you got to it. Good to know.
The antagonizer will cause it to skip the "not doing anything because the player has never been here" check, fyi.
Good to know. I was watching my friendly Dysons wander the universe a bit ago and they won't seem to engage the Hybrids. They were happily shooting up anything else they came across but they ignored the Dysons the same way they ignore guard posts. Is that expected?
Anyway, while he's in there his logic is probably not processing at all, which is basically a bug. On the other hand, he'll eventually pop back out when healed. So I dunno if that needs fixed
Probably not, especially with its regen time. Just was about to kill him and he flies off into the carrier. The look on my face must have been priceless.
Each time a hybrid gains maturity XP a certain amount gets added to a central "bank" of points (the amount is much higher if the hybrid is at max maturity already), and when the bank gets big enough it can cash in a bunch of those points to spawn a super hybrid. But it can't do that if there's already a super hybrid in play.
So killing hybrids slows down the process, but new hybrids spawn every 25 minutes (1 each from each hybrid spawner, and there's 1 of those seeded at the start on every mkIV or mkV world), and maturity XP ticks up every 10 seconds, so you're not going to be able to completely stop the super ones from spawning without taking out all the hybrids and hybrid spawners (which means no more hybrids at all that game)
Ah, very good to know, thank you.
If the bank has enough there'll be another one almost instantly; otherwise it will take a bit of time to recharge, but it's not the end as long as there's at least one hybrid or hybrid spawner (though that would be a verrrrry slow process).
Ah, okay, I'll stop wrecking the galaxy in that game. I killed him and didn't realize the dyson antagonizer would disappear with him once he started building it. Ah well.
I want to see the last piece of the puzzle so I'm not sure if I should pop this little guy. He's at about 15% when he went and hid in the carrier.
It will delay things if you kill him. Of course, from the player's perspective, that's the point
Kind of like with other hybrid things: if you can stay on top of things, harass them, and not let them do their own thing for too long they remain a manageable threat. If allowed to fulfill their plans, however...
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Yeah, except when you're TRYING to let them go. Ah well, at least it'll give me time to setup anti-AI Dyson defenses.