Right now, they don't seem to trouble me overly much...they're a nuisance, but easy to beat back.
Yea, and that's not far off from where the normal hybrids should be: if you aren't used to them, they'll probably cost you the game, and it makes you learn new things about the game to counter. Once you've done that, they're not that bad.
Advanced hybrids I want to just be brutal, albeit through clever/interesting things rather than just a brute-force-hammer. Granted, the clever stuff will generally
result in a brute-force-hammer, but it's the journey that counts.
I'm going to have to be very very quick and rush through the homeworlds if I want to survive.
Or find the the device and destroy it.
first a super hyrbid spawned a few hours ago (about 2 and a half hours of playtime after the hybrid patch). I wasn't really shocked because I had a few golems and a large fleet already, but I can imagine that it could bring some pain early game. Oh I haven't killed it yet btw. It's roaming around the AI's systems, to scared to attack.
What you mistake for fear...
It's fairly buff by itself, but it knows that what it can accomplish on the front lines is minimal compared to what it can accomplish in other ways.
A few hours after the super hybrid spawned, I got another warning saying that there was a strange signal somewhere in the galaxy. Both this and the previous warning didn't say exactly where it was, unless I had scouts present at the world they were on (even though I have already scouted every planet in the galaxy).
Yes, the normal policy is that you have to have an active scout on a planet to get planet-specific alerts. In fact, generally you don't even get an alert for stuff happening on a planet you don't have a scout on, but I felt it was important to at least give you the courtesy of knowing "skullduggery is afoot somewhere you're not looking".
and the worst part is that the enemy dysons can shoot my dysons, while my dysons just float around and do nothing.
Yea, that's been the case with AI Dysons vs Neutral/Player Dysons. The latter cannot target a mkV unit, and Dysons are mkV units. If I had a simple way of making an exception, I would. I could make AI Dysons mkIV instead, but that would render them vulnerable to the Devourer Golem (and nukes/EMPs/etc though I could set those immunities separately). Maybe I'll do that, though, so your ally dysons can fight back. Whatever good it will do you
I'm curious to see what else you get with the advanced hybrids. I should make a 7/7 advanced hybrid game after this.
It's basically the same as advanced hybrids, but they don't stop with the antagonizer. It gets worse
As far as new stuff, you've seen all that there is for the normal hybrids.