Because I am incapable of leaving well enough alone...
I started up a new game for the express purpose of seeing how badly I can break the dev, er, hacking mechanic.
First off, I've found one significant bug, one basically-fatal issue, and one massive exploit.
The significant bug is that, for some reason, on my first ARS hack, the AI aggression was already at 270,000. I'd never touched an ARS, never knowledge raided, and did not use the SuperTerminal. Despite this, the first spawn of the first ARS hack showed "shipDesignHackingAntagonism = 270000".
Mantis report:
AI Ship Design Hacking Antagonism starts at 270,000 The basically-fatal issue is that when the aggression would exceed 810,000 (after the fourth hack was complete) anything I attempted that would have caused a hacking reaction (Hacking the fifth ARS, K-raiding, or using the SuperTerminal) caused the game to hang. The process pegged one processor, and just chugged. I let it run an hour or so, and it did not recover. I'll try letting it run overnight, see what happens. In the meantime, I had to kill the AIWar process to get anything done.
Mantis report:
Hacking when existing aggrevation exceeds 810,000 causes AI War to hangAnd the massive exploit (which I was tempted not to reveal yet) is that ARS hacking does not seem to have any sort of check to see if you are hacking multiple ARSs simultaneously. Even with the absurd spawns and the hang bug and everything, I was able to hack all five ARSs in this game by doing it at the same time. Had to be REAL careful to make sure they all finished within one spawn-cycle, though, or the hang-issue got me (AI counter-hack?).
I've attached some saves and logs in Mantis.
And now, the adventure of the Fifth Hack, in pictures!
First, the setup:
So, what was I using to defend the SDHacker? Well, everything. By which I mean, EVERYTHING. All triangle fleet ships up to Mk IV plus Blade Spawners up to Mk V. All starships up to Mk III. A full cap of Fortresses, Mk I through III. 2 Cursed Golems, 1 Armored Golem, 1 Black Widow Golem, 2 Artillery Golems, 1 Hive Golem, and 1 Regenerator Golem. A full cap of all turrents Mk I to III and HBC IV. Plus, 40 Spire Shipyards worth of Spire ships: 164 Spire Frigates, 40 Destroyers, 20 Cruisers, 10 Battleships, and 5 Dreadnaughts. All Spire techs unlocked. Two Zenith Reserves (a Mk I and a Mk IV) worth of ships. A Full cap of MRS, Zenith Spacetime Manipulators, most of a full cap of engineers, remains rebuilders, warp gates to send new ships back in, output from several Fabricators, etc, etc, etc.
Then, when all was ready, I brought in the Ship Design Hacker.
And all heck broke loose.
Here's a picture of what I saw 5 minutes in:
Lot of pressure there, but I'm handling it. Beginning to get a little bit of a fringe around the edge of my Grav Turret range.
Here's 1 minute remaining:
The fringe is quite pronounced here. Still, only one minute to go!
Success! But can I survive the aftermath?
Yes, we can! Or, at least, the small number of survivors can.
What did I lose?
22 Spire frigates
7 Destroyers
9 Cruisers
1 Battleship
50% or so of the full Mk 1 to 4 caps of triangle ships.
Almost all of all starships.
1000+ turrets
20 forcefields
0 blade spawners
And what did I face during this hack?
Now, if you remember, there was just one spawn earlier where I reported almost 5000 Raid IIIs. Yet, this time, there were fewer than 7000 total in 10 minutes?
Yup, that's right. This was a sandbox game. I was facing 1/1 AIs. The base spawn strength of the 7.6 AI I was facing before was 19. The base spawn strength of the 1/1 AIs is 2.5. So, to get an accurate picture of what, say, an 8/8 player would face attempting this, multiply the number of enemy units shown by 10.
In conclusion? The answer is that
NO, it is not possible to hack five ARSs, or K-raid 30 planets, or ride the SuperTerminal down for 500 AIP reduction. No. Not under any reasonable cicumstances. Not even in most unreasonable ones. 8 homeworlds? Even if the AI doesn't get you, your melting processor will. The surges where I was getting 500 Raid IIIs in 1/1? On 8/8 with 8 HW, that'd be about
40,000 Raid IIIs. On Ultra-Low caps, that's still 10,000 ships.