Author Topic: The Minefield lineplacing bug is STILL here  (Read 1381 times)

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
The Minefield lineplacing bug is STILL here
« on: July 01, 2014, 03:41:15 am »
Arf
Also what's with the "Error 520 Web server is returning an unknown error"? I get that once in a while when visiting this forum. Has to make this thread twice because of that.
« Last Edit: July 01, 2014, 03:46:22 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: The Minefield lineplacing bug is STILL here
« Reply #1 on: July 01, 2014, 06:44:29 am »
Speaking of minefields, any chance the old, pre-unity Building Pattern save-load function will return?
The beatings shall continue
until morale improves!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: The Minefield lineplacing bug is STILL here
« Reply #2 on: July 01, 2014, 11:28:34 am »
Sigh, line place *shakes fist*.  I probably need to put in some kind of special case for "just put the stupid thing there, and no I don't care if it overlaps other mines placed during the same operation", as predicting exactly what distance is needed at a given angle is proving unfruitful.


Arf
Supercat operating undercover?


Quote
Also what's with the "Error 520 Web server is returning an unknown error"? I get that once in a while when visiting this forum. Has to make this thread twice because of that.
That's probably Rackspace Cloud (the hosting service) getting a little queasy.  Thus transforming from a cloud of processing power to the sort of cloud that comes from a rotting cow.  Doesn't seem to happen very often, but it tends to come in clumps.


Speaking of minefields, any chance the old, pre-unity Building Pattern save-load function will return?
There's certainly a chance.  "When" is another question I don't know the answer to.  It had to come out earlier because it just didn't save/load properly.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The Minefield lineplacing bug is STILL here
« Reply #3 on: July 01, 2014, 12:32:59 pm »
Sigh, line place *shakes fist*.  I probably need to put in some kind of special case for "just put the stupid thing there, and no I don't care if it overlaps other mines placed during the same operation", as predicting exactly what distance is needed at a given angle is proving unfruitful.

That would be good.  Yeah.

Also, I've run into an issue? where the line will be green and clicking won't place anything (offscreen collission?) generally occurs when I'm placing multiple lines next to each other, I'll zoom in close on the center so I can place them as close together as possible and it always happens that I'll place the second, third, and fourth just fine, then when I take my finger off the "shift" key the 5th one will fail and I won't have the line preset any more (as such I've gotten into the habit of holding the shift key until all five are done, then right-clicking to clear it).

Offline ZaneWolfe

  • Sr. Member
  • ****
  • Posts: 272
Re: The Minefield lineplacing bug is STILL here
« Reply #4 on: July 03, 2014, 12:57:08 pm »
What is the lineplacing tool, and how does one use it? I've rarely used mines, given that I have a lot of other tools usually and thus don't need them, but this new buff to FS exos has me... concerned.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The Minefield lineplacing bug is STILL here
« Reply #5 on: July 03, 2014, 05:07:32 pm »
Select any building,  alt-right click,  line place,  click on map twice to make the line,  pick settings,  click to place stuff.

Offline ZaneWolfe

  • Sr. Member
  • ****
  • Posts: 272
Re: The Minefield lineplacing bug is STILL here
« Reply #6 on: July 04, 2014, 12:29:30 pm »
Select any building,  alt-right click,  line place,  click on map twice to make the line,  pick settings,  click to place stuff.

Neat. Thank you.

Offline Vacuity

  • Full Member Mark II
  • ***
  • Posts: 174
Re: The Minefield lineplacing bug is STILL here
« Reply #7 on: July 07, 2014, 05:40:08 am »
I'm now saving before trying to do work with Lineplace as it's faster/easier to reload and try again than to fill in the gaps manually.  I would also appreciate it if this got fixed for mines which are the only things I ever use line placement for.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: The Minefield lineplacing bug is STILL here
« Reply #8 on: July 07, 2014, 02:13:37 pm »
Hint to Keith to make a line-placement tutorial.

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: The Minefield lineplacing bug is STILL here
« Reply #9 on: July 08, 2014, 12:06:07 pm »
Hint to Keith to make a line-placement tutorial.
Or an alt-rightclick tutorial in general.
Lots of things that may or maynot be useful in there. auto-explore, auto-picket, ,line place mines.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: The Minefield lineplacing bug is STILL here
« Reply #10 on: July 08, 2014, 01:08:17 pm »
Auto gather knowledge.

Although my last game, that got my science labs killed more often than it got me KP :p

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: The Minefield lineplacing bug is STILL here
« Reply #11 on: July 08, 2014, 01:15:27 pm »
Auto gather knowledge.

Although my last game, that got my science labs killed more often than it got me KP :p
Autogather can be buggy for me. They'll just sit on the otherside of the galaxy because they aren't close enough to notice the new planets sometimes.