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Where would you move the command-grade bonus damage, though? Frigates I guess is the only other choice, as putting it on fighters would just be silly.
So then should fighter get the ultra-heavy or the command-station hull bonus?
Quote from: techsy730 on February 09, 2011, 01:18:20 pmSo then should fighter get the ultra-heavy or the command-station hull bonus?Going with command-grade, simply because I don't want to see fighters chewing up forts. Bombers really need to that extra damage for they are the only unit who can survive forts and without that extra damage it would take ages to bring them down.
Anyone see Babylon 5? (God, I sure hope so). When the station was attacked it took more damage from single-pilot fighters than it did from cruiser class ships.
Quote from: chemical_art on February 09, 2011, 01:21:08 pmQuote from: techsy730 on February 09, 2011, 01:18:20 pmSo then should fighter get the ultra-heavy or the command-station hull bonus?Going with command-grade, simply because I don't want to see fighters chewing up forts. Bombers really need to that extra damage for they are the only unit who can survive forts and without that extra damage it would take ages to bring them down.Agreed. Forts should be killed by bombers, the Death Star example was just pertinent (even though the Death Star is more equivalent of a Fortress than a command station).
Okay, so we have the command station bonus going from the bomber to the fighter. What bonus should the bomber get or trade for, if any, in return?Also, should the heavy bonus be moved to the frigate? If so, same question.
Quote from: techsy730 on February 09, 2011, 01:39:24 pmOkay, so we have the command station bonus going from the bomber to the fighter. What bonus should the bomber get or trade for, if any, in return?Also, should the heavy bonus be moved to the frigate? If so, same question.Hang on, why does the fighter get the command station bonus? I thought the concept up for grabs was "heavy"? Command station hull is used for only a select few situations (Player command stations, AI eye, and AI stations. Maybe others?). Imagine how easy it would be for a swarm of fighters to take down AI eyes, or even the AI homeworld with the bonus given to fighters. They are already king of fleet dps for the triangle ships in fleet action. I would say remove the bonus entirely, but while AI stations have so much health there has to be some kind of guaranteed ship option to destroy them. Also:What particualar kinds of units use heavy hull exactly? I know some starships do, but what else does?
Well, having the bomber have both structural AND command-station bonuses is a little op. This is what we are trying to fix. The heavy bonus is a lesser issue.Having none of the triangle ships having a bonus against command station hulls is an intriguing concept. It would help to encourage the use of bomber starships and siege starships (both of such have a high enough dps to take down most command centers pretty quickly, even without bonuses)