Author Topic: The current state of development on AI War (Updated 9/30/2009).  (Read 15365 times)

Offline x4000

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Re: The current state of development on AI War.
« Reply #15 on: September 05, 2009, 01:13:24 am »
Obviously achievements are not implemented via steam, otherwise nobody but steam buyers would have them...  ;)

Also steam achievements require steam wrapper to be used and steam bound to the game. Which would be DRM in the truest form.

Well, the achievements and leaderboards will work on the local host by itself, so no DRM will be required to play and all versions of the game will have these and all other features.  However, the major distribution partner that shall remain nameless will be one of the only places where these features will work in an online context, since it's their servers running it.  Future partners will also be able to enable the same functionality if they have the servers for it.  We'll never be hobbled to one provider, but certain providers may have ancillary online-based services that other providers don't have.  If we hit it really big, at some point hopefully Arcen can have its own database servers to handle this for all players regardless of partner, but we're just not at that stage yet.
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Offline Tankor Smash

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Re: The current state of development on AI War.
« Reply #16 on: September 05, 2009, 01:23:21 am »
Oh don't worry, I had already put in a good sized list of generic stuff to put in, I can't really think of anything too original though, but trust me, I'm trying.
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Offline x4000

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Re: The current state of development on AI War.
« Reply #17 on: September 05, 2009, 01:24:13 am »

Don't "apologize" for doing so. You deserve it.


     Seconded, and thirded, if that's allowed.  Or, in the parlance of our times: VERY THIS.

     Do you know when I last made a suggestion that ended up in a game, or even saw someone else make a suggestion that ended up in a game?  Let's see, it was about a week before last .. NEVER.  Certainly, these experiences are side-benefits of blundering onto the scene of an up-and-coming product/developer before either hits it really big.  Still, they're also direct evidence of how hard you've been working, and based on the speed and smoothness with which you've implemented some pretty major updates and additions I am confident in my conclusion that your design and coding is Really Damn Good(tm). 

     Anyway, kind words are fine and dandy but they don't pay your bills, so I've ordered a second copy of the game, and I hope other readers here will consider doing likewise.  I bought my first via Impulse - on sale, which is vaguely ridiculous considering the amount of enjoyment I've gotten from it. 

     Keep up the good work.


Thanks for that, Velox, that really means a lot. :)  Truly.  I'd write more, but I'm not certain what to say that wouldn't be self-praising or kind of pat.  I hope you put that second copy to good use, and have a blast playing with friends or family.

The community here is just amazing, and the amount of support that Arcen has from its players is really a sight to behold.  To be honest, when I put the game out I had a vague worry that I'd be constantly coming up against angry, griping, adolescent-minded people constantly (I have had experience with this in past gaming-related ventures that were hobbyist related), and so the maturity and kindness of the playerbase -- regardless of age -- has been really amazing to me.  I couldn't be luckier.  This road hasn't been anything like what I thought it might be, despite all the plans and preparations and advance reading I had done, but it's looking ever more feasible that this is going to be a very viable business to support myself, Pablo, Lars, Phil, Calvin to the degree he is interested (as he has another career that I think is his primary goal), and hopefully another game designer I know, Zack -- a truly awesome guy whose expertise I so want for Alden Ridge and Cayenne.  You guys are helping make it happen for all of us, and we're all incredibly grateful.


P.S. -- On a side note, I've decided that once work really gets going on the expansion, I'm going to open that for preorder through the Arcen website.  That will allow anyone who preorders to gain access to the public beta of the expansion and help shape it if they are so inclined.  For others who do not preorder, they can of course get it once it comes out for real, or they will be able to play the expansion beta in a time-limited demo mode if they so desire.  That way, even after the 2.0 version comes out, you can help to shape the expansion and get your ongoing "AI War fix" as it goes.  

I may well also do something similar with other games, such as Feedback and Alden Ridge, but only once they are getting further along in their process since they are new products and not riding off a huge existing codebase.  I think that will be a good way for Arcen to get early feedback before release on products, as well as a way for players who would buy the final products anyway to get involved earlier and help to shape them, which seems popular.
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Offline x4000

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Re: The current state of development on AI War.
« Reply #18 on: September 05, 2009, 01:25:19 am »
Anyway, kind words are fine and dandy but they don't pay your bills, so I've ordered a second copy of the game, and I hope other readers here will consider doing likewise.  I bought my first via Impulse - on sale, which is vaguely ridiculous considering the amount of enjoyment I've gotten from it.

Hear, hear.  I mentioned in another thread a while back that I actually feel guilty for paying so little for such a great game - and I paid full price - and I meant it.  I will buy at least one more version, hopefully a retail box in the UK!  And this fanboy will be buying whatever expansions come out in the future.

Thanks, Huw. :)  Everything I said to Velox applies to you, too, and everybody else here.  You guys have helped make this hobby of mine into a real business.
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Offline x4000

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Re: The current state of development on AI War.
« Reply #19 on: September 05, 2009, 01:28:44 am »
Oh don't worry, I had already put in a good sized list of generic stuff to put in, I can't really think of anything too original though, but trust me, I'm trying.

No worries!  You have time.  Even after the initial list of achievements is in there, if more come up later they might also be added, or added as part of the expansion pack.
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Offline eRe4s3r

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Re: The current state of development on AI War.
« Reply #20 on: September 05, 2009, 02:26:04 am »
Yep ^^ Localized achievements/stats/rank is all i want

You can always interlink your localized achievements with steam, but i meant how some games don't have any achievements (or indeed, profile rank/stats) unless you buy over steam. I never understood what the problem is of having achievements and profiles sit locally offline (like windows Live in offline mode).

Also Harvest: Massive Encounter? I uhm.. never heard of that  :o
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Offline tals

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Re: The current state of development on AI War.
« Reply #21 on: September 05, 2009, 11:17:07 am »
Quote
P.S. -- On a side note, I've decided that once work really gets going on the expansion, I'm going to open that for preorder through the Arcen website.  That will allow anyone who preorders to gain access to the public beta of the expansion and help shape it if they are so inclined.  For others who do not preorder, they can of course get it once it comes out for real, or they will be able to play the expansion beta in a time-limited demo mode if they so desire.  That way, even after the 2.0 version comes out, you can help to shape the expansion and get your ongoing "AI War fix" as it goes.

I love this idea, certainly would be a day 1 preorder for me :)

Tals

Offline x4000

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Re: The current state of development on AI War.
« Reply #22 on: September 05, 2009, 11:32:28 am »
Yep ^^ Localized achievements/stats/rank is all i want

You can always interlink your localized achievements with steam, but i meant how some games don't have any achievements (or indeed, profile rank/stats) unless you buy over steam. I never understood what the problem is of having achievements and profiles sit locally offline (like windows Live in offline mode).

Awesome.  That's all I really ever make use of, too.  Even when my achievements go up on Steam or PSN or whatever service I'm playing over, all I care about is achieving them locally.  And I'm not usually even all that completionist about them locally, but I'm certainly not using them as bragging rights.
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Offline x4000

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Re: The current state of development on AI War.
« Reply #23 on: September 05, 2009, 11:33:59 am »
Quote
P.S. -- On a side note, I've decided that once work really gets going on the expansion, I'm going to open that for preorder through the Arcen website.  That will allow anyone who preorders to gain access to the public beta of the expansion and help shape it if they are so inclined.  For others who do not preorder, they can of course get it once it comes out for real, or they will be able to play the expansion beta in a time-limited demo mode if they so desire.  That way, even after the 2.0 version comes out, you can help to shape the expansion and get your ongoing "AI War fix" as it goes.

I love this idea, certainly would be a day 1 preorder for me :)

Tals


Glad you like it!  I have been trying to figure out how I was going to handle this for a while, but only recently have my plans really solidified into the above.
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Offline Echo35

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Re: The current state of development on AI War.
« Reply #24 on: September 05, 2009, 11:52:44 am »
Also Harvest: Massive Encounter? I uhm.. never heard of that  :o

http://www.oxeyegames.com/harvest/

Pretty giant TD kinda game.

Also, I would pre-order the expansion on day 1.

Offline Tankor Smash

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Re: The current state of development on AI War.
« Reply #25 on: September 05, 2009, 02:57:25 pm »
Man, I love Harvests animations, smooth as butter. I'd love to play an RTS or something that uses that engine.
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Offline Haagenti

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Re: The current state of development on AI War.
« Reply #26 on: September 05, 2009, 03:17:34 pm »
To be honest, when I put the game out I had a vague worry that I'd be constantly coming up against angry, griping, adolescent-minded people constantly (I have had experience with this in past gaming-related ventures that were hobbyist related), and so the maturity and kindness of the playerbase -- regardless of age -- has been really amazing to me.  I couldn't be luckier.  

I have also wondered what's keeping the "aI wAR SUX D0nk3y-ballz!" crowd. And why the forum hasn't been deluged with p0rn.

20 years ago (jeez....I'm getting OLD) Usenet news groups were all like the AI War forum. People having good discussions.

Then AOL (the Army Of Losers) turned up.
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Offline Echo35

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Re: The current state of development on AI War.
« Reply #27 on: September 06, 2009, 06:14:13 pm »
Then AOL (the Army Of Losers) turned up.

::Shudder:: AOL... I want my damn BBS's again, back in the day when the Internet was so small people hardly even knew of it.

I have also wondered what's keeping the "aI wAR SUX D0nk3y-ballz!" crowd. And why the forum hasn't been deluged with p0rn.

Thats because most gamers like that are the ones that pollute the simpler crowd of games, like Halo and WoW. AI War is too complicated for their sludge brains. Oh, and I might also add that it doesn't have the "uber 1337 grafix that my $2,000 rig can barely handle!" factor, so it probably turns away most people that aren't super into this kind of gaming anyway. Which is a good thing. I'd rather have a game with simpler graphics/sound with outstanding gameplay and a wonderful community than some brotastic Madden bullshit.

Offline Velox

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Re: The current state of development on AI War.
« Reply #28 on: September 06, 2009, 07:45:36 pm »

P.S. -- On a side note, I've decided that once work really gets going on the expansion, I'm going to open that for preorder through the Arcen website.  That will allow anyone who preorders to gain access to the public beta of the expansion and help shape it if they are so inclined.  For others who do not preorder, they can of course get it once it comes out for real, or they will be able to play the expansion beta in a time-limited demo mode if they so desire.  That way, even after the 2.0 version comes out, you can help to shape the expansion and get your ongoing "AI War fix" as it goes.  

I may well also do something similar with other games, such as Feedback and Alden Ridge, but only once they are getting further along in their process since they are new products and not riding off a huge existing codebase.  I think that will be a good way for Arcen to get early feedback before release on products, as well as a way for players who would buy the final products anyway to get involved earlier and help to shape them, which seems popular.

     I'd definitely pre-order it.  So are you going to have a "Collector's Edition", as those seem all the rage now?  You could include a cloth map (plain black, with a little bit of the map generation code printed on it) and maybe an Eye Bot voodoo doll!

Offline x4000

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Re: The current state of development on AI War.
« Reply #29 on: September 06, 2009, 10:25:20 pm »

P.S. -- On a side note, I've decided that once work really gets going on the expansion, I'm going to open that for preorder through the Arcen website.  That will allow anyone who preorders to gain access to the public beta of the expansion and help shape it if they are so inclined.  For others who do not preorder, they can of course get it once it comes out for real, or they will be able to play the expansion beta in a time-limited demo mode if they so desire.  That way, even after the 2.0 version comes out, you can help to shape the expansion and get your ongoing "AI War fix" as it goes.  

I may well also do something similar with other games, such as Feedback and Alden Ridge, but only once they are getting further along in their process since they are new products and not riding off a huge existing codebase.  I think that will be a good way for Arcen to get early feedback before release on products, as well as a way for players who would buy the final products anyway to get involved earlier and help to shape them, which seems popular.

     I'd definitely pre-order it.  So are you going to have a "Collector's Edition", as those seem all the rage now?  You could include a cloth map (plain black, with a little bit of the map generation code printed on it) and maybe an Eye Bot voodoo doll!


Haha, maybe someday.  But there is more than one expansion planned (probably one per 8-12 months over a two to five year period, on average?).  So perhaps as the expansions start to pile up over time, "Gold" and "collectors" editions would make sense.  A lot of that will just depend on the lasting popularity of the game, especially once we are better-known via upcoming larger distribution partners, etc.
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