Another night, another few questions:
Black Widows sound like awesome fleet stoppers. While frail, their abilities are relatively long range and meant to stop enemies before they come into range. However, the speed of their projectiles is "shell" and very slow. This slow speed also makes the 50x shots hurt less as sometimes a few are wasted before the shot hits their targets while other ships pummel each other. Is this slow projectile speed a balance tweak?
I understand some long range units have slow projectiles, but these units engage only a few units over a long period of time. The black widow is meant to engage many, and this lag hinders it.
Also, is it possible to make engine destroying units (spider snipers, black widows, etc.) prioritize engaging units with any engine damage over those who are shot out? I know it sounds CPU intensive, but is it too much?