I'm thinking we could potentially solve this by giving siege starships or riot ships some purpose in life. I'm attaching a screenshot. currently, the siege starship says that it does 400,000 damage with a 1.4 multiplier against stealth battleship, although looking at the reference sheet, it looks like the statistics are all messed up.
Shots to kill: 230
seconds to kill: 51.11
There is no way a siege starship can fire 230 rounds in 51 seconds. Sometimes I'm confused by this reference page, so please feel free to correct me.
In context of that window, the unit selected in the dropdown at the top is "Me", and the unit in the leftmost column of each row in the table is "Them".
So the "Me > Them" columns are saying that an SSB firing on Siege Starship would take 230 shots to kill the Siege, which would take a bit over 51 seconds. The "Them > Me" columns are saying that a Siege Starship would take 5 shots to kill a SSB, which would take about 40 seconds. If the fight was stopped at exactly 40 seconds (which isn't likely unless it's really point-blank range, due to shot travel time), the SSB would be dead-when-shot-hits and the Siege would be at 22% health.
In a game like this, I don't think that the sheer numbers really tell the story, but rather the armor type and weapon type are way more important.
That's _very_ true. We do try to make the numbers accessible, but there's no way they can be used in isolation for... much of anything. But they do help when used in conjunction with more holistic analysis.
Perhaps you should tweak the battleship to have ultralight armor
That's possible. I think the first thing is to put a per-planet cap of maybe 8-10 (in addition to the per-guard-post cap) on SSBs for the AI. Then actually balancing the unit stats a bit more can be looked at; I'm not sure that they're really all that OP in human hands, for instance.
or give the siege dark matter cannons.
I... honestly don't know what you mean
Do you mean give it the same kind of ammo as standard astro trains have? It used to be negative energy, then was renamed (iirc) to dark matter. Anyway, how would that change things here?
Or, allow us to build dark matter guns on riot ships, which would be freaking awesome, and would be a strategic player choice that would have great effect on stealth battleships.
Is there a general feeling that riots are lacking or something like that? I mean, I know the IIs are pretty popular due to the tazers, but Is and IIIs? I still find them pretty radically useful, if not overly so, but perhaps that impression's outdated. One thing is that the Riots are really not supposed to be able to do any decent kind of DPS to much of anything (the main guns used to be able to kill fleet ships mildly quickly, and that's ok if that's still true), it's more of a "support caster" type of role. But that used to mean wide swaths of crippled AI ships, among other things