Cool poll, definitely interesting info. One thing I should note is that a few of the harder AI types in particular -- mostly everything that is a technologies -- are intended to be an extreme challenge, so I'm not going to be surprised if most people either disable them or avoid them. That's quite all right by me, I specifically wanted to have a few AI types that were only suitable for maybe 0.001% of all the players. My thought process on that is, if the best Starcraft (or whatever) players in the world wanted to give AI War a spin, would there be anything for them to do at their advanced level of play? I wanted to provide a myriad of options so that my mom could play it at the absolute lowest levels, and so that a theoretical mastermind wizard sort of player could always have anything ranging from a fun time to a stiff impenetrable challenge as well.
And, also, the technologist's serve another purpose as well: if you don't like the AI playing really smart with all its tactics for some reason (you like playing with a lower difficulty level), but still don't want to steamroll the AI, then you can use the technologists.
Or, another thing that had crossed my mind, was if you had really bad hardware and could not handle many ships of the AI in the game, you could use the technologists on difficulty 7 or 8, and then give them a major negative handicap. That way you're facing many fewer AI ships overall, but they are higher level than yours, which gives a similar effect as to playing against more ships of a same level.
Anyway, AI War is built around the concept of providing a very wide array of experiences for a wide variety of people, and I don't expect every player to want to play with every feature. But, by the same token, my goal is also for there to be enough things for each player to enjoy -- regardless of skill or playstyle -- that they aren't shoehorned into a single style of game or type of scenario. If any one player uses even 50% of the various modes and options in the game, I'd be very surprised. But that's okay, it's like going to school and only taking perhaps 1% of the possible electives that you could take. It's still great to have a vast choice of electives, that way you can take the ones that really interest you, rather than being forced to do something that seems kind of lame to you.
My two cents. But this poll will be interesting to see what people like (or more importantly dislike) the most. I'm surprised the entrenched homeworlder is getting many disables, as to me it's sort of the "vanilla" AI that is all around balanced, if slightly defensive. Useful data for when the next expansion rolls around and new AI styles are needing to be decided upon.