I'm no talking in code. I don't care what happens under the hood with the game. I'm talking about what I see in the interface when I start the game up. For us veterans, of course this isn't an issue! Many of us have been playing since before AI:War even had expansions.
But I'm thinking new players. And also a slight bit of OCD. This didn't really hit me until the new minor factions got their scales and they didn't even remotely correspond to the AI difficulty, in spite of having the exact same scale (1-10). Now it's confusing for anyone who doesn't sit down and meticously read the tooltips. And even then it's unintuitive.
You are aware that new players that know RTS, but are new to AI wars are suggested to start at 5?
They start right in the middle, and you might as well call it medium as that is what a lot of games would call it. Hard would be when the AI starts to bring out all it toys (Hey look, that would be 7) and Brutal is when it starts cheating or stops limiting it actions to human level of control (Hello 10)
If we look at it from a new player who does not bother to read the tool tips at all. Would look at the numbers, Pick 5 for the AIs as that would be medium and would set minor factions to 5.
Sure the expected for minor factions is 4, but that is putting them at the halfway point at 5, and is not that far off.
If anything, your change to the interface makes it worse for new players, as they will set it to the middle without reading the tool tips ([strike]7[/strike] 5 ) and get piled on by the AI and wiped out.