Hey, I brought this up on mantis a bit ago... But noone other than x4000 and keith have commented on it so I thought I'd bring it to the forums.
I atleast, have found Teleport Spire Leaches to be... Severely substandard. Not that it would take much to reasonably bring them up... Reasons being.
- Rapid fire damage on a teleporting leach, which is not suitable for leaching OR teleporting
- Low survivability, but EXTREAMLY high cost and build time(5x the cost-per-cap of parasites...)
- VERY poor/rare bonuses. Outlined below. (Composite and Refractive)
As for why their 3.2 multiplier bonuses are rare? Heres the ships they can parasite that those bonuses apply to...
Composite: E. Shuttle, Z. Beam Frigate, Vampires
Refractive: Munitions Booster, Etherjet, Raptor, Eyebot, Armor Booster
E. Shuttles are low in number, and tend to take their time killing things making them easy parasite targets to start. Though notably durable.
Z. Beam Frigates... Probobly the only ship the bonuses matter alot against.
Vampires... Definitely not all that durable to start, and already bad vs teleporters to boot. Rare.
Munitions Booster, already a soft small count target... relatively speaking. Also rare.
Etherjet, Durability? What's that? Teleporters are already immune to tractors too AND against cloakers due to being able to respond when they uncloak... making being good vs them a bit redundant. Also uncommon.
Raptor, Again, what's this durability you speak of? And again, teleporters are good again against cloakers... Slightly more uncommon in my experience too.
Eyebot, Lol? A little more durable... But not really durable per numbers. And ummm. I can recall having eyebots sent at me once apon a time... but... Very, very, very rare.
Armor Booster. This ones a bit more "interesting"... Armor boosters and high armor ships together render spire leaches wimpering giblets. That said if sufficeantly lightly guarded, they are per numbers fairly non-durable too. Also quite rare...
This pretty much leaves Spire Teleport Leaches very substandard when not against Support Corps, or Experimentalists. Of which they seem to specialize in punishing. Also good vs cloaker AI's sometimes, as I have far more than once seen cloakers obsess over Etherjets (and sometimes raptors in secodary)
Their relatives, parasites have the most common bonus in the game, medium and often hard target neutron. Battle stations have ultralight, light, swarmer and poly. Thats right, 2/3 of the triangles and MANY common ships. Not to mention both parasites and battlesations are cheaply and quickly replaced... and less prone to needing to be. Not to mention suited to their jobs.
Anyone else's experiences and/or analysis? I'm not calling for a HUGE buff... Just giving Spire Teleport Leaches something that works in yer common game.
Maybe bonus vs artillery? A lower ROF with higher damage? Would almost think heavy/ultraheavy but their AP might have to see a slight buff for that to work at their current ROF/Damage...? Just brainstorming in this last line xD Not suggesting all of these at once, certainly.
( The mantis I brought up on this a bit ago
http://www.arcengames.com/mantisbt/view.php?id=2223 )