Sniper & Spider Turrets:
- Bonuses from 5x vs CloseCombat, 4x vs Medium, 4x vs Polycrystal, 6x vs UltraLight => 5x vs same types.
So previously, Sniper Turrets got a higher attack bonus against Raid Starships (UltraLight hulls) than most other ships. I
think that meant they would tend to auto-target Raid Starships ahead of most other targets based on the usual logic about maximising damage (not certain because I used to target them manually). And that's what you want, as Raid Starships are incredibly dangerous, and their radar dampening, immunities, and high armor mean Sniper Turrets are one of the few defenses that are effective against them. But now, Sniper Turrets get the same bonus against Raid Starships as against a variety of other common targets. So do they still preferentially target Raid Starships, or have we inadvertently made them "dumber"? Would it be worth slightly increasing their bonus vs. UltraLight hulls to improve their "intelligence"?