I'm going to semi-support my 3 AM rambling... or at least explain the theory behind it.
I have a few concerns with adjustments to older ships particularly right after a new expansion has come out. I understand the concerns of power creep, but at the same time it's very difficult to judge the resultant creep of the new expansion if the older, established ships are being adjusted. Particularly trying to adjust for all the new ships when a single game usually takes in the 10-13 hour region. That's really a campaign every week or two at best. Even if you went ARS happy the best you could experiment with all the new ships in is two campaigns.
Now throw in champs in normal space.
If the baseline keeps moving we become less able to determine how to un-creep the new units.
Another concern of mine is that I LIKE some power disparity between the ships. I want to look at the AI at 200 AIP and go: "oh, WHEW! He only got x!" or "Oh, CRAP! He got Y!!!!"
A weaker ship is annoying in the hands of a player, but I'm hoping everyone keeps in mind that these adjustments to ships affect the AI as well. We can choose to avoid some (or even the majority) of ships out there, particularly with the new hacking mechanics. The AI can't, and I like that sometimes.
Sometimes I just want to shoot grunts, not continuous packs of elites. Or at least mix in some grunts.
Finally, not all of us have caught up with the expansion yet. Many of you played heavily through the Beta, and I applaud that. I still don't even know what a Nebula looks like, never mind played through a full game with Champs. I'm sure there are many others like me out there who are still trying to get a handle on all the new toys and mechanics. The answer to this, of course, is don't update the Betas, I realize that. But you miss a lot of other stuff if you proceed that way.
So perhaps calling for a complete cessation of modifications was a bit overkill, but these are my concerns with continuous overhauls right now.