Select Control Group In Another System
It would be helpful to select a control group without going to the planet it is at. Right now, we press the control group button and it goes to that group at another planet. An option could exist to make it so the first press of the control group button will select them without changing the current planet. Any further presses will cycle the view through the different planets they happen to be at. This can then be extended to allow a movement command to bring them to a planet at a particular location.
The game does not support selecting ships at a planet you are not at, and I don't have any plans to change that. It would let you then cross-planet attack orders, etc, which would not be evaluated right by the engine, anyway -- it's meant to be very separate between the various planets in that regard.
Follow Through Wormhole
Right now, holding space follows selected ships. It would be nice if it could follow them through wormholes.
Added to the short-term list:
http://arcengames.com/forums/index.php/topic,512.0.htmlTravel Distance
I'm not sure if AI War already does this, but it would be nice if ships would factor in the distance between wormholes in its hop calculations to determine the fastest route to a given destination.
They don't do that. There are too many possible factors there anyway, such as obstacles and things that you can't see (such as mines or enemies, etc). Their pathfinding logic is based on the planets and who controls them, but that's it. It's currently on the todo list to let players mark wormholes as not-to-be-traveled through, which would let you block off a "bad" route (that is too long, that has mines, whatever). At the moment, you can simply do shorter routes and hold shift to string them together, if you like.
Hop ETA
Would it be possible to calculate an estimated time of arrival for a group of ships to reach its destination, displayed on the galaxy map when selecting a route?
I guess I'll add these both to the "maybe" list and we'll see what the general populace thinks. But really, an ETA would be almost impossible to do since your ships have variable move rates -- I'd have to show an ETA range, like I do with the damage range when you have many ships selected and you hover the mouse over an enemy.
http://arcengames.com/forums/index.php/topic,513.0.htmlMoving Construction Yards
Would it be possible to add engines to all constructors that would allow them to relocate? Obviously, while preparing to and relocating, they could not construct ships (and this could include a cooldown time before they can begin again). Alternatively, would it be possible to have multiple space tugs able to haul these constructors (again with the cooldown and preparation time restrictions)?
The solution is to scrap and rebuild if they are space docks or whatever -- this is part of the "tower defense" aspect of the game, where it essentially is penalizing you for poor planning if you need to change things later. With the Advanced Factories, they are fixed on purpose so that you might have to defend a really bad position in order to get them.
Long Distance Travel
As an additional suggestion for long distance travel (http://arcengames.com/forums/index.php/topic,355.0.html is best suited for forming beachheads), I propose long-distance jumping with a 5-10 minute cooldown and a 1 or 2 minute preparation time. This would allow convenience or emergency jumps of whole fleets from one planet to another. Both planets must be occupied by the human team.
Very cool. I added this to the future expansions list:
http://arcengames.com/forums/index.php/topic,514.0.html We need to come up with a cool name for that.