Author Topic: Suggestions for improving Cross-planet Raids  (Read 891 times)

Offline Haagenti

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Suggestions for improving Cross-planet Raids
« on: August 17, 2009, 03:38:41 am »
Having suffered more than two dozen cross-planet raids (CPR) in my current game, I now see that the first one is the worst (better: the first IV one): once you survive that one, the rest is more of the same. They should somehow become worse and worse over time.

- CPRs should not always select the "closest" human planet. Occasionally they may select a more distant human border planet (or even an interior human planet)
- CPRs should become bigger over time (I think they are now only becoming more frequent as the AI progression increases)
- distant CPRs should sometimes grab ships from planets they move through. If that planet has no Orbital anymore, they should always grab all ships
- the enemy should start synchronising CPRs after a while (after e.g. 10 CPRs, whenever an CPR is generated, the enemy has a x% chance of  releasing a CPRs from another planet that is close to generating a CPR, x slowly increasing, and after a while a third may be generated)
- after n CPRs, the enemy will stop normal raids add the raiding ships to a planet nearing CPR (once you have survived a CPR, normal raids are swatted like flies)
« Last Edit: August 17, 2009, 08:10:12 am by Haagenti »
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Offline x4000

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Re: Suggestions for improving Cross-planet Raids
« Reply #1 on: August 17, 2009, 08:20:31 pm »
Interesting points.  It will be hard to do much differently with CBRs as they currently are, because they are based on having a lot of ships at any given planet.  I think it may make more sense for the big CBRs to be arriving from multiple planets at once.  That way they could scale up with time, and also that way they could potentially start happening earlier.  This will have to be carefully balanced, though.  I'll leave this in the suggestions forum for now, for further discussion.
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