Author Topic: Subspace Signals  (Read 3184 times)

Offline Echo35

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Subspace Signals
« on: December 14, 2010, 12:23:00 am »
So what happens if we destroy the sub-space signals? ;D

Offline Lancefighter

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Re: Subspace Signals
« Reply #1 on: December 14, 2010, 12:31:39 am »
its permacloaked and friendly...  >.>

I guess maybe attrition? <.<
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Offline Echo35

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Re: Subspace Signals
« Reply #2 on: December 14, 2010, 12:33:54 am »
its permacloaked and friendly...  >.>

I can definitely still see it though. Shows up as an object with the old control node graphic and Mk. V. In fact I have my Scout flying around it right now. I think when I take that planet I'm going to find a way to kill it and see if the game explodes.

EDIT: Actually scratch that. When I drag select it, it shows up as an enemy. Now I just need to get a Tachyon Missile in here and I'm good.
« Last Edit: December 14, 2010, 12:38:08 am by Echo35 »

Offline Lancefighter

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Re: Subspace Signals
« Reply #3 on: December 14, 2010, 12:42:35 am »
yeah :p i meant hostile attrition.. which it doesnt seem to be immune to. Remind me to try a double-attritter ai sometime..
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Offline Echo35

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Re: Subspace Signals
« Reply #4 on: December 14, 2010, 12:44:02 am »
yeah :p i meant hostile attrition.. which it doesnt seem to be immune to. Remind me to try a double-attritter ai sometime..

Ah, I see. Well there are Spire Asteroids on this planet. I could attrit it myself ><

Offline keith.lamothe

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Re: Subspace Signals
« Reply #5 on: December 14, 2010, 08:03:38 am »
So what happens if we destroy the sub-space signals? ;D
Roughly the same thing as firing a chaingun at your foot :)
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Offline ShadowOTE

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Re: Subspace Signals
« Reply #6 on: December 14, 2010, 10:39:06 am »
So what happens if we destroy the sub-space signals? ;D
Roughly the same thing as firing a chaingun at your foot :)

IT ONLY HAPPENED ONCE!!!  :o

Offline Spikey00

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Re: Subspace Signals
« Reply #7 on: December 14, 2010, 01:30:18 pm »
You must destroy the heathen who encroaches upon your territory!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline Echo35

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Re: Subspace Signals
« Reply #8 on: December 14, 2010, 10:20:37 pm »
So what happens if we destroy the sub-space signals? ;D
Roughly the same thing as firing a chaingun at your foot :)

Oh well now I HAVE to do it. I just need to build my fleet strength up enough to attack that planet and then I shall destroy it!

EDIT: Neutron Armor! Where are my Cutlasses...

Offline keith.lamothe

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Re: Subspace Signals
« Reply #9 on: December 14, 2010, 10:26:53 pm »
It doesn't do anything special other than prevent further progress on the Fallen Spire stuff ;)

And you needn't look far, one spawns on your homeworld at the start of the game if FS is enabled.
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Offline Echo35

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Re: Subspace Signals
« Reply #10 on: December 14, 2010, 10:33:03 pm »
And you needn't look far, one spawns on your homeworld at the start of the game if FS is enabled.

Yeah, I just didn't think you were supposed to be able to actually see them.

Offline keith.lamothe

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Re: Subspace Signals
« Reply #11 on: December 14, 2010, 10:50:02 pm »
No, you're not supposed to see them, and I figured that the EnemyToAll minor faction flag would work for that, but since it shares a player number with the first human players no such luck ;)  I guess I can try giving it AIAlly but then it'll show as a hostile in other contexts, etc.

I'll probably just have to add a new "please don't draw this ever" flag ;)
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Offline MaxAstro

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Re: Subspace Signals
« Reply #12 on: December 14, 2010, 11:07:54 pm »
Speaking of, there should probably be some sort of "thou hath f***ed it" message that triggers if you fail a Fallen Spire quest to let you know that you don't get a second chance (do you?  As far as I could tell if you lose the initial shard the quest just terminates...).

Offline Lancefighter

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Re: Subspace Signals
« Reply #13 on: December 14, 2010, 11:15:17 pm »
if you lose a shard at any point, your screwed.

if you lose a city at any point before you can build more.. your screwed.

Assume that the loss of anything spire related results in.. you lose :p
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Offline Echo35

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Re: Subspace Signals
« Reply #14 on: December 15, 2010, 12:11:46 am »
Assume that the loss of anything spire related results in.. you lose :p

You're playing AI War... you lose.