Author Topic: AI Super terminal  (Read 2455 times)

Offline kholdstayr

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AI Super terminal
« on: November 14, 2011, 01:10:32 am »
I just completed the tutorial and then I started a new game. I ran into a "Super Terminal" and I am wondering what the correct strategy to deal with it is. I understand that it lowers AI progress but increases the AI progress base rate or something like that. So, is taking over a Super Terminal a good idea then? Should I take it over for a few minutes and then destroy it? Thanks.

Offline Philo

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Re: AI Super terminal
« Reply #1 on: November 14, 2011, 08:31:36 am »
Don't destroy the superterminal. Just destroy your base on the same planet and the Super Terminal will stop producing units.
Super Terminal raises AI floor but decreases AI progress. Your AI floor is made up mostly of your lost cryo chambers and other starting buildings lost. On single player AI floor should never be much more than 20 I think. So you can basically ride down the AI Progress to match the floor to around 50 depending on how far you are. And when it's hit the floor, just take another planet to raise the AI Progress.

Taking a Super Terminal is very advantegous, but you need a lot of excess troops. You'd want at least 400 troops just waiting there and killing all the buggers that it spawns. Make turrets and whatever you need. When it's been on for long it'll start producing Mark V units so that's what you'll need to keep an eye on since if they reach a critical point like say, 500 mark V units they might just steamroll your base. At some point it doesn't really pay off to have it on anymore since you'll need to tie up almost your whole army there just to keep it in check and you can safely just destroy it.
« Last Edit: November 14, 2011, 08:38:04 am by Philo »

Offline Coppermantis

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Re: AI Super terminal
« Reply #2 on: November 14, 2011, 10:44:49 am »
My strategy for dealing with one was to place a mk. II military station under a forcefield right next to the superterminal. Six or so engineers under the field as well, along with remains rebuilders. Placing turrets around the field. The military command's translocation shots scattered most of the ships, and the turrets were kept alive constantly by the shielded engies+rebbuilders if any were destroyed. A fleet is still necessary, but this works pretty well in my experience.


And if it gets too much, you can just, as Philo said, remove the CC and it will stop.
I can already tell this is going to be a roller coaster ride of disappointment.