So I just fired up 20 games, and 34 of the AI homeworlds had eyes on them. This detracts from the potential homeworld variety.
I suspect that, for each brutal post, it picks from the 10 options (5 core eyes (if no eye already present), CRE, CPA, Grav, Squid, Pinwheel); this leads each AI HW having a 7/8 eye probability. I think that is too many.
If the logic picked from six options, instead, (Eye (to be selected after brutals are determined) et cetera), there would be a ~42% p(eye).
Thoughts?