Author Topic: Spirecraft units  (Read 8672 times)

Offline Draco18s

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Re: Spirecraft units
« Reply #30 on: October 10, 2013, 10:09:34 am »
To be fair Keith, that was only because the other things there are actually much bigger issues overall than the Spirecraft. Still, getting them to be less of a niche would be VERY good.

Quite.
The things that scored higher were:

Hacking as full resource (desperately needed it)
Revising Champions (I can agree, but I did not vote for it)
Reworking Armor (a thorn in the game's side since the beginning)
Fallen Spire events (I don't play with FS on because I find the events boring, but extremely difficult)
Superweapon/non-superweapon balance (kind of a big issue)
Hybrids, Turrets (not the biggest problems, but contentious ones)
Improving the UI for new player experience (always a problem, for all software, everywhere)

Making spire units more useful is not quite as important as those items.  But it's more important than defender mode, energy economy, M+C economy, new units, and more important than dropping 3 zeros off everything's health and damage.

Offline Tridus

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Re: Spirecraft units
« Reply #31 on: October 12, 2013, 06:26:59 pm »
Quite.
The things that scored higher were:

Hacking as full resource (desperately needed it)
Revising Champions (I can agree, but I did not vote for it)
Reworking Armor (a thorn in the game's side since the beginning)
Fallen Spire events (I don't play with FS on because I find the events boring, but extremely difficult)
Superweapon/non-superweapon balance (kind of a big issue)
Hybrids, Turrets (not the biggest problems, but contentious ones)
Improving the UI for new player experience (always a problem, for all software, everywhere)

Making spire units more useful is not quite as important as those items.  But it's more important than defender mode, energy economy, M+C economy, new units, and more important than dropping 3 zeros off everything's health and damage.

Dropping three zeroes off everything would make the UI a lot more readable for new players where ships are involved, because lots of humans have difficulty grasping walls of huge numbers.

Offline chemical_art

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Re: Spirecraft units
« Reply #32 on: October 12, 2013, 07:35:08 pm »

Dropping three zeroes off everything would make the UI a lot more readable for new players where ships are involved, because lots of humans have difficulty grasping walls of huge numbers.

The three zero thing was also a big part of the super-weapon / non superweapon balance.  Basically super weapons would lose less zeroes.
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