To be fair Keith, that was only because the other things there are actually much bigger issues overall than the Spirecraft. Still, getting them to be less of a niche would be VERY good.
Quite.
The things that scored higher were:
Hacking as full resource (desperately needed it)
Revising Champions (I can agree, but I did not vote for it)
Reworking Armor (a thorn in the game's side since the beginning)
Fallen Spire events (I don't play with FS on because I find the events boring, but extremely difficult)
Superweapon/non-superweapon balance (kind of a big issue)
Hybrids, Turrets (not the biggest problems, but contentious ones)
Improving the UI for new player experience (always a problem, for all software, everywhere)
Making spire units more useful is not
quite as important as those items. But it's more important than defender mode, energy economy, M+C economy, new units, and more important than dropping 3 zeros off everything's health and damage.