Hello!
This is my first time posting on these forums, and am extremely new to the game. I apologize if this has been discussed before, but I have a question regarding the Spirecraft Siege Towers. I enjoy crafting large, coherent fleets centered around a few massive flagships, and thought the Spirecraft Siege Towers would function very well as that centerpiece, but upon using them, discovered that they weren't affected by speed boosts. This rendered my very expensive highway of Logistics command stations and zenith space time manipulators a complete waste of knowledge and time. I would just like to question why they are immune to speed boosts, as they seem to be very fleet centric ships, and perhaps recommend that that simple line of code be removed. They are very close ranged ships. And, as they are unable to be repaired on their moderate difficulty setting, they seem to require fleet support. But, if they are incapable of reaching the action before the rest of the fleet, or, quite simply, are such a burden to the fleet's mobility that they're unpleasant to use, they seem to be a waste of resources. I apologize if this is a dumb idea, but it would go a long way, in my opinion as a new player, towards making using them an appealing option.