Well, the thread name says it all.
Spirecraft Rams, really, how more OP can those things can be?
40,000,000 armor-piercing damage pretty much nothing is immune to, and thats just at level 1?
I mean sure, they have limited supply, and maybe i wasnt playing on a hard enough difficulty if i could spare many of my asteroids to build these, but still...
1 shot to kill most guard posts, including some core ones. Shields, Fortresses, nothing is immune to them.
One game i simply destroyed entire AI homeworld just by stealthily getting groups of Rams in there. Force fields, posts, the fortress... everything went down withoug putting up ANY fight. They are fat and fast enough to survive for long enough to get to any core guard post, or you can just kill the tachyon post. And then theres nothing stopping them. Sure, you need quite alot of them, but the most common asteroids arent too rare, and you get 2 rams from each!
Furthermore, i was playing with "Avenger" plot on, so once i killed the AI home, i had a huge thing coming to me, and after fighting it for a little, it owned a large part of my fleet with no problem. My solution? Quickly spam a bunch of rams (including higher marks). Bam! No AI mothership.
Seriously, i have even turned off spirecraft option just to never be tempted to abuse those things again.
I think rams deserve some kind of nerf, but i dont know what exactly they have been designed to kill in first place. I think giving Core structures and shield generators an immunity should work fine.
Also, martyrs are insanely useful as well, but at least they are used against things AI can rebuild, making them kinda... fine. Sucks that their role overlaps with lightning warheads so much though.
Second part: raid starships.
These guys arent as outrageously OP as rams, but they still feel kinda... wrong. I dont know, it just feels wrong to be able to boldly fly through 5 AI-controlled sectors and instantly kill that AI datacenter. These guys seem to be almost a universal solution to any problem not solvable by sending your main fleet there. I know often there doesnt seem to be any other solution so you'd be pretty screwed if not for these, but i still wish they werent able to kill any object 2+systems away from your territory so easily. A severe health nerf maybe, or something.