Author Topic: Spire ram bug  (Read 1417 times)

Offline Jesterman

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Spire ram bug
« on: January 28, 2011, 10:11:26 pm »
According to the info box, the spire minirams sould commit suicide upon attacking. However it seems instead, they simply take damage.

I cant tell whether the box or the behavior is at fault in this case.

Can anyone confirm?

Offline TechSY730

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Re: Spire ram bug
« Reply #1 on: January 28, 2011, 10:26:56 pm »
Actually, this is a oddity of all "suicide" units. Suicide units only take damage proportional to the amount of damage actually inflicted, which is often not enough to insta-kill them.

Almost all self damaging melee ships need an update to their tooltips in that regard.

Offline Sunshine!

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Re: Spire ram bug
« Reply #2 on: January 29, 2011, 01:44:56 am »
This is not true for something like autobombs - autobombs do not have high enough damage to kill themselves through self-damage, but do autodestruct on attack.

Offline Jesterman

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Re: Spire ram bug
« Reply #3 on: January 29, 2011, 03:57:23 am »
This is not true for something like autobombs - autobombs do not have high enough damage to kill themselves through self-damage, but do autodestruct on attack.

regardless, the description needs updating i think.

Offline keith.lamothe

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Re: Spire ram bug
« Reply #4 on: January 29, 2011, 08:43:47 am »
This (the spire rams) is one case where the description is right and the behavior is wrong, I think.  This is probably due to some buffs I gave it health-wise fairly recently; I tried to increase the self damage in the same proportion but apparently that was insufficient.
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Offline RogueThunder

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Re: Spire ram bug
« Reply #5 on: January 31, 2011, 01:27:01 am »
Ah. So MK-IV Rams sitting on my home command center for a minute or so gradually killing themselves AND my command station while I sit helpless is not exactly the intended function.

... Are modifiers being applied to self damage? And armor subtractions? >.>

Seriously recently experienced this. Bout 8-10 of them I think. Took them a damn while but was very early game and nothing I could do to stop em xD... My own fault for pissing off a MK-IV world to some degree but lol.
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Offline Red Spot

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Re: Spire ram bug
« Reply #6 on: January 31, 2011, 12:01:31 pm »
In this regard I just love those tracktorbeam Spire ships, keep 100 units locked untill they kill the unit and effectivly commit suicide :D

Offline Tharrick

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Re: Spire ram bug
« Reply #7 on: January 31, 2011, 12:48:40 pm »
I'm somewhat worried that shouting over skype or steam voice chat about sending in the martyrs and killing in as many as possible might get me on some watchlists... ;)

Offline keith.lamothe

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Re: Spire ram bug
« Reply #8 on: January 31, 2011, 12:54:54 pm »
I'm somewhat worried that shouting over skype or steam voice chat about sending in the martyrs and killing in as many as possible might get me on some watchlists... ;)
Maybe we should rename them to the "Spirecraft Defensive Compassionate Invaders" ;D
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Offline Red Spot

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Re: Spire ram bug
« Reply #9 on: January 31, 2011, 01:16:57 pm »
Say that 10 times in a row as fast as you can ...  ::)

Offline keith.lamothe

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Re: Spire ram bug
« Reply #10 on: January 31, 2011, 01:28:06 pm »
Say that 10 times in a row as fast as you can ...  ::)
It slows down enemy reaction time to maximize damage.  "Sir! Incoming Defensive Compassiona-*boom*".

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Offline RogueThunder

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Re: Spire ram bug
« Reply #11 on: January 31, 2011, 08:25:26 pm »
Better yet.
Spire Proactively Defensive Compassion Cube Invaders...
...
...
...
With love.

Because obviously martyrs are filled with love. I mean really, that's what powers blackmage's hadoken...
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