In my recent game, as some of you have probably heard of, either through the AAR that was tangentially related to gameplay, or through my ranting about zbombards, I used the spire corvette bonus ship.
Now.. I just have one problem.
I'm pretty sure they didn't do anything.
Early on they were used as a supplement to my champion/nebulaship fleet.. To minor use. The nebulaships all outrange everything hilariously much, and have the speed to maneuver far more easily than spire corvettes. In fact, the spire corvettes, along with the dyson gatlings I captured early, were the slowest ships in the fleet (and eventually left out due to their IMMENSE speed difference).
In the lategame, I also feel like they did not do anything. When placed in with the imperial spire fleet, their range was too short, and overall they did not bring anything to the table compared to a spire dd. They cost knowledge, are incredibly fragile comparatively, and generally could not output dps as easily as anything else.
I did however, find myself with a very interesting problem - Zenith bombards. The basic 'idea' of the problem was that there were ships far outside of the range of my spire fleet, and I had no real answer to them. This lead to a thought I have - Why not let the spire corvettes act independently of the fleet somehow?
I propose that they mainly get a speed boost. I'm talking in the 100 range, to match the champion. From there, I am considering either immense amounts of radar dampening (in the 8k range or so), or cloaking. Or both. I also feel like they should be firing railcluster esque shots instead of a traditional spire lance, however I am not entirely sure on that. Probably their normal spire lance is fine. (alternatively, a shorter duration spire lance, say .5s, similar to the hbc. I dunno. I just dont like their shortrange lances. Also possibly moving them into a more 'pointdefense' role? I am also not sure here. Honestly, leaving their guns alone is likely fine.)
Oh yeah - And allow me one more spire corvette per mk per city hub. pretty please.
The idea is such that this allows them to be a mobile compliment to the largely immobile spire fleet, allowing them to engage targets of opportunity, and project a minor part of the main fleet's firepower to otherwise remote locations. This allows the spire corvettes to act as a mobile strike force to engage other mobile targets, or close the distance on particularly annoying enemy installations (OMD/ion/missileturret/guardians/etc)
Opposition to this change would likely be that the spire corvette is designed to be a human level starship, and nothing more. I could probably agree with that. I just hate that /the entire human tech tree/ is irrelevant for spire campaigns.
The change to allowing them to scale based off of spire cities is also a question I am not sure about - I merely want to give them some means to scale, as all spire ships do, without making them too strong. I am not really sure as to the balance implications of this, but I feel like at the low level I am suggesting, and the overall spire fleet, it wouldnt be that big of a deal..