Poll

Should more mk V have more unique abilities?

Yes, I would like to see mk V units an additional ability that aren't just a buff in stats.
6 (21.4%)
Yes, I would like to see mk V units get an additional ability or an increased buff stat.
2 (7.1%)
Yes, I would like to see some mk V units get an additional ability, but not all.
4 (14.3%)
No, I don't want any mk V units to get a special ability.
16 (57.1%)

Total Members Voted: 0

Author Topic: Would you like MK V units to be more "special"  (Read 4283 times)

Offline chemical_art

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Would you like MK V units to be more "special"
« on: September 01, 2012, 10:40:28 am »
You may have noticed that MK V younglings no longer have attrition. This results in having them be able to used much more effectively then they otherwise would be to their unique ability.

What I want to know if you would support having other units have an additional unique ability for MK V's. Keep in mind mk V units can only be built by special fabricators, and the AI only uses them in some exo-waves and on their core worlds.

Having the V's be special would enable them to be truely feared, and not just because they are strong. Imagine, for example, if a V armor rotter could cause armor to go negative (If that is possible). Or if V infiltrators truely were that and could cloak. Munition boosters V provided a planet wide boost to attack. Nenzul scapegoats V could revive starships...


The above were just examples and used only to illustrate my idea. If it was done gradually over time, would be interested in support of this?
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Offline Mánagarmr

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Re: Would you like MK V units to be more "special"
« Reply #1 on: September 01, 2012, 10:55:36 am »
I voted no. I don't feel they need any special abilities, and I already felt that Neinzul units losing their attrition attribute was a mistake lore wise. It would've been better to simplify their logistics (Neinzul transport?) so you could move them around without attritioning.
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Offline LaughingThesaurus

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Re: Would you like MK V units to be more "special"
« Reply #2 on: September 01, 2012, 11:17:43 am »
Considering that, compared to mark IVs, mark Vs aren't really special at all... I'd vote yes, some units should be getting special abilities as a result of extremely high-quality manufacturing. I mean, what else is that high quality production going toward other than 25% better stats than a mark IV?

Offline Hearteater

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Re: Would you like MK V units to be more "special"
« Reply #3 on: September 01, 2012, 11:27:54 am »
Mark V's already have a set of special abilities, I don't think they need more because that just reduces the uniqueness of bonus ship types that already get those abilities.  As for Nienzul Vs, I recommend this solution instead.

Offline Mánagarmr

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Re: Would you like MK V units to be more "special"
« Reply #4 on: September 01, 2012, 11:38:43 am »
Mark V's already have a set of special abilities, I don't think they need more because that just reduces the uniqueness of bonus ship types that already get those abilities.  As for Nienzul Vs, I recommend this solution instead.
Elegant solution. You have my support.
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Offline Ozymandiaz

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Re: Would you like MK V units to be more "special"
« Reply #5 on: September 01, 2012, 01:22:57 pm »
Mark V's already have a set of special abilities, I don't think they need more because that just reduces the uniqueness of bonus ship types that already get those abilities.  As for Nienzul Vs, I recommend this solution instead.
Elegant solution. You have my support.

Indeed, not a bad idea.


As for Mk V's in general, I think they are mostly OK, they can extend your ship cap past ordinary if you capture a constructor. Maybe a slight stat buff? I dunno. I don't think they should get any special bonuses as such however, rather amplify what they already got, but I don't see any particular issue with them as is either.
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Offline Martyn van Buren

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Re: Would you like MK V units to be more "special"
« Reply #6 on: September 01, 2012, 05:11:42 pm »
Yeah I don't really want my Mk V's to be any stronger.  I think of them as a small but nice bonus when I get them and already fearsome enough when the AI has them --- which is really what I feel like they're for.

Offline Lancefighter

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Re: Would you like MK V units to be more "special"
« Reply #7 on: September 02, 2012, 02:42:31 am »
Completely random slightly off topic comment - What if enclave starships sheltered nearby neinzul units from attrition? (up to their mk+1)

Back on topic, I think they just need something taht defines them as 'core'. Something that they all share, but isnt just a stat boost.. something almost unifying. For instance - Core units give each other a cumulative 1% munitions boost? no, that kinda feels too generic

what about self-regen?

edit. as a glorious stroke of genius, if all core units self-regened, then neinzul units would no longer attrition themselves! Yay!
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Offline Bognor

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Re: Would you like MK V units to be more "special"
« Reply #8 on: September 02, 2012, 07:13:41 am »
For the record, due to the lower number of ships in a Mark V cap, the total DPS of a cap of Mark Vs of a typical fleet ship is only 90% of that of a cap of Mark IVs.  The ratio of cap DPS for fleet ships of Marks I : II : III : IV : V ships is

1 : 1.8 : 2.4 : 2.8 : 2.5

Cap hit points follows the same patterns as cap DPS.
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Offline Mánagarmr

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Re: Would you like MK V units to be more "special"
« Reply #9 on: September 02, 2012, 08:10:52 am »
Well, they should logically do more damage and have more hitpoints than a MKIV cap, naturally. But a special ability? Not sure that is necessary. In fact, they already have: They're immune to Ion Cannons (aside from the elusive MkV cannon), nukes, emp and a throng of other powerful abilites. MkV simply just shrug this off. Isn't that enough of an ability?
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Offline keith.lamothe

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Re: Would you like MK V units to be more "special"
« Reply #10 on: September 02, 2012, 09:28:18 am »
For the record, due to the lower number of ships in a Mark V cap, the total DPS of a cap of Mark Vs of a typical fleet ship is only 90% of that of a cap of Mark IVs.  The ratio of cap DPS for fleet ships of Marks I : II : III : IV : V ships is

1 : 1.8 : 2.4 : 2.8 : 2.5

Cap hit points follows the same patterns as cap DPS.
This is probably the main reason I'm going to remove the rule where fleet ship caps scale down with higher mark (more discussion here).

The balance implications will be... interesting ;)  But I think a positive step overall.
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Offline chemical_art

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Re: Would you like MK V units to be more "special"
« Reply #11 on: September 02, 2012, 09:32:50 am »
For the record, due to the lower number of ships in a Mark V cap, the total DPS of a cap of Mark Vs of a typical fleet ship is only 90% of that of a cap of Mark IVs.  The ratio of cap DPS for fleet ships of Marks I : II : III : IV : V ships is

1 : 1.8 : 2.4 : 2.8 : 2.5

Cap hit points follows the same patterns as cap DPS.

I felt like they were weak and couldn't pin it down exactly.

Having Keith due his cap changes so cap wise you get as many V's as you do I's would be a buff enough for me.
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Offline Diazo

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Re: Would you like MK V units to be more "special"
« Reply #12 on: September 04, 2012, 11:55:34 am »
My gut feeling is the cap changes coming will be enough.

Mk V's will now be roughly 25% more powerful then Mk IV which I think is enough.

You want a special ability? Go Ship-Hack an ARS.

I'm okay with Mk V simply being more powerful then Mk IV.

D.

Edit: Bleh, on a re-read I came off rather dismissive I think. However, I don't want Mk V's to be different the Mk IVs, they are the same ship. If you want a different ship, you should have to go out and get a different ship.
« Last Edit: September 04, 2012, 12:07:50 pm by Diazo »