I LOVE my Botnet Golem. It's a cornerstone to some of my strategies. Turtle up, wait for that massive threatfleet buildup, and then drop an EMP on them. Send in the Botnet and laugh as hundreds, sometimes thousands of AI ships are now mine. (I play on Ultra Low Caps, laptop complains too much above that with my games) The biggest complaint I have with the botnet is that certain units cripple it against even those ships it should easily stomp. The units in question are shields. Any shield can stop a botnet cold in its tracks. The problem is that EVERY exo is stuffed with those, whether its from Riots, Nemesis, or Spirecraft, there are just so many shields that my poor botnet can't even deal with the majority of the escort forces. Even worse when the AI has Sheild bearers, because at Mark V those are also immune to reclamation (as is everything Mark V). This means that even the few I would have picked off are still protected and it makes my Botnet very sad. So I am going to vote for more power, because it really needs to be immune to shields. It would help it better deal with the exos it generates, and also prevents a single shield from completely shutting it down. Outside of that, I don't see a problem. It's strong enough in other ways, and while zombies are rather stupid, I've grown to accept that, because they're supposed to be stupid. A part of me wishes they didn't die one by freaking one at times, but I'll deal with that.