For my opinion on bringing the bomber starship into line with the plasma seige, I say just buff their health some (like buff it from 4.75M to 5.25M for Mk. I, compared to the plasma siege's 5M at Mk. I, scaling up with Mk. of course), and increasing their cap from 4 to 5, and that would be a very simple way to make them on par with some of the other starships. (See
http://www.arcengames.com/mantisbt/view.php?id=3714)
EDIT: Please note that even as they are now, the bomber starship has some of the best DPS of the starships. A single bomber starship even out single target DPSs a single plasma siege starship. So if Kieth doesn't touch their per unit weapon strength, but does increase their cap, their sheer cap DPS may make them stand out some, even if the way their damage mechanics are rather pedestrian.
The new starships are a welcome addition, but feel samey.
I liked it when they were unique. Zenith ships were true fortresses, with high health and dps but critically weak to dps.
Spire craft were ultra long range weapon craft.
They are already getting some of their original uniqueness back, like the Zenith starship line has the best health of what used to be the fleet starship line (though both the bomber and the plasma siege beat them in max HP per unit, which seems strange), and the spire starship has the best damage of the three (again, only the plasma siege and the bomber starships beating it in DPS), and the best range of the all the starships bar the plasma siege.
However, are you suggesting that these relative pros and cons of the zenith and spire starships be exaggerated further?
Hmm, I could see that. Although it is good to see some of these differentiations coming back, they are not all that of a huge difference, especially when comparing cap effectiveness among all the starships.