Author Topic: AI War Beta 4.051 Released!  (Read 7027 times)

Offline orzelek

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Re: AI War Beta 4.051 Released!
« Reply #30 on: December 17, 2010, 01:12:16 pm »
Elukka wait to meet them now.... they kind of walk over Mk I fleet even when buzz bombs were busy with something else for some time ;)

Offline Fleet

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Re: AI War Beta 4.051 Released!
« Reply #31 on: December 17, 2010, 01:14:45 pm »
Sorry for stirring that topic up again, on second thought I should have considered how my post benefited from bring up Machine. Anyway, I did mean for the main purpose to be an apology from my for bickering the past few weeks over this and that.

Offline x4000

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Re: AI War Beta 4.051 Released!
« Reply #32 on: December 17, 2010, 01:16:12 pm »
No apology needed, but thank you. :)  I think we're all a bit fatigued at the moment, from trying to tackle too many things all at one go.  Let's get the current batch of stuff straightened out for now, and go from there.  That's job enough!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Echo35

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Re: AI War Beta 4.051 Released!
« Reply #33 on: December 17, 2010, 04:54:40 pm »
Actually. I think the speed problem is more related to build rate now that I think about it a bit. Blitz and normal could really do with building twice (4x for blitz) as fast for half (1/4 for blitz) price, AI waves and reinforcements twice (4x for blitz) as fast etc like the damage rate and speed are. Then it would be really blitzy with AI waves coming every few minutes and ships pouring out of every crack in the galaxy like some kind of space Total Annihilation.
[/quote]

Doesn't the high ship count option make them build at half the price and double the speed?

You could also play Survival mode, as those games have forced time limits.

Offline Echo35

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Re: AI War Beta 4.051 Released!
« Reply #34 on: December 17, 2010, 04:58:37 pm »
Considering it's what is commonly considered a 'QQ thread', and that it pretty much slams the community, it's amazing that it has received over 200 upvotes.  I guess we're not the only ones who feel this way :D

You know, I do actually quite love LoL. I've been in since the Beta and my GF and I play the ever living crap out of it (Well, we did both drop it after the previous AoE/Ranged Nerf, but are picking it up again now that it's been fixed in the recent patch). My problems with the game aren't the game itself, but the community. It's a great game I want to love, but the thick morons who inhabit 90% of the community seem to be trying to make me feel otherwise.

This game on the other hand, while it is a different kind of game and not completely comparable, has a FAR better community full of (mostly) reasonable and nice people who actually understand what a balanced game is and don't throw fits just because their favorite unit has been nerfed or wave their e-peen around because their score is higher. I like you guys ;D

Offline m_hermann

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Re: AI War Beta 4.051 Released!
« Reply #35 on: December 17, 2010, 10:07:22 pm »
When 15 marauders and the new "bombs" take out 3 AI systems and a golem, might be a little over powered. They used to be challenging, I'll be turning them off.

Offline TechSY730

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Re: AI War Beta 4.051 Released!
« Reply #36 on: December 18, 2010, 12:48:32 am »
When 15 marauders and the new "bombs" take out 3 AI systems and a golem, might be a little over powered. They used to be challenging, I'll be turning them off.

Wait, a mere 15 took out a golem  :o

Yea, that would be overpowered.

Offline x4000

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Re: AI War Beta 4.051 Released!
« Reply #37 on: December 18, 2010, 05:13:33 pm »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!