Author Topic: Upon death, Avenger destroys all allied units except for Command Station  (Read 1110 times)

Offline Fleet

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This could be by design, but I don't remember reading it anywhere in the tooltips. Thats particularly harsh...as you likely have a huge military force there to actually kill it, as well as losing home planet resources.

Offline keith.lamothe

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It's actually a nuke-on-death, like the nuclear missile.  Doesn't say something like "Emits Nuclear Explosion On Destruction" in the mouseover?  Granted, there's a lot of text in that block...

And yea, it's pretty brutal, because once it gets to your homeworld you're pretty much out of luck, the nuclear blast won't actually kill the home command station but it will prevent building forcefields or turrets or anything else needing supply.

I'm curious though, how'd you kill the thing?
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Offline Fleet

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Ah, I didn't read all those unit properties, I'm sure its among those.

I didn't kill it by conventional means (why am I always using cheats when finding these "bugs"?. I swear, I play conventional games mainly, diff 7.3/7.6!!

I just started on a spokes map with 10 worlds, took 8 of em, maxed out mk iii units, and blew up their command station. It still took some time to kill it though even with maxed out iii units with like 8 extra types unlocked, with constant reinforcments...i think mk iv/v units would be needed to down it in a realistic game. Although, it was really tough, perhaps unrealistically so.

Forcefields seem to hold up OK against it, especially if you are in to the micro-repair trick cycling low-power, and have invested in a few mk iii fields.

Offline keith.lamothe

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Yea, it might be somewhat too tough, though the idea is that you should have several planets to set up serial ambushes against the thing, and it doesn't self-repair at all (though I may have missed a CanBeRepaired = false so ai engies might repair it).  You're probably going to need to go through *multiple* full fleets so you'll need a pretty serious production line and resource backing to keep the ships coming.

Forcefields are pretty much a must if you're trying to protect something from it (notably command stations and heavy guns trying to do damage to it); I suppose by the low-power trick you mean getting the damage to switch to a less damaged ff so the repair-lockout-timer clears out for the first one faster?  That's a good idea, though it makes this a bit trickier to balance.  I balanced the avenger's offensive power to be able to work through a full set of full-cap mk I, mk II, and mkIII forcefields in something like a minute, given about 40 engineers rushing around inside the bubble trying to fix stuff (without me doing any micro tricks).  So the idea is that you can buy yourself enough time on a wormhole blocker to get some more damage in before it slips through.

My suggestions would be:
1) lots of immune-to-forcefield attacking stuff to attack the heavy beam cannon IV modules underneath the avenger's shields; if you can take those out it gets a LOT less dangerous, aside from the death-nuke.  I may need to buff the health on the actual modules to prevent this from being too easy, actually.
2) your own heavy beam cannons, preferably up to the IV, protected by some forcefields for survival, at a place where they'll get to shoot at the avenger for a while as it paths from wormhole to wormhole; it takes a while but the damage adds up, and these things have some fairly insane single-target attack power.
3) artillery golems do a nice amount of damage to those shields, and armored golems actually last a decent amount of time against the avenger's guns, at least they did in my test.  Don't flinch when I say golems, you're going to need to play every card in your hand to get this thing (at least, you will if I didn't forget some cheap strategy).
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Offline RCIX

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I presume that it won't try and go around a blocked wormhole? because then i have a tactic for it....  ;D
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Offline keith.lamothe

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I haven't actually tried it, but I gave it some pretty dead-simple logic that makes no provision for considering a wormhole "not eligible", so it should just try to bust its way through whatever blockade you naively set before it ;)

There are certainly several "gap in the wall" type exploits that will work against the Avenger's AI.  That's basically by design; it's not clever, it's just stupidly powerful, and you need to take advantage of its predictability to win.  If the whole game's AI was like that it would be very bad, but the very occasional scenario isn't so bad, I think :)
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Offline Spikey00

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Quote
Upon death, Avenger destroys all allied units except for Command Station.

Situational irony detected.
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